# Difference between revisions of "User:Code Monkey/2+2LLL Notes"

These are the algorithms needed for a 2+2-look last layer—that is, a 2-look OLL followed by a 2-look PLL.

# Orient Edges

 Name: Used in: OLL Optimal moves: 6 HTM
 OLL [f: [R, U]]

## Flip Opposite Edges

 Name: Suit up, T Used in: OLL Optimal moves: 6 HTM
 OLL [F: [R, U]]

## Flip All Edges

 Name: zamboni Used in: OLL Optimal moves: 11 HTM
 OLL F [R, U S [R, U] f'] [1]

# Orient Corners (OCLL)

## OLL 27

 Name: S, Sune, Swimming Left Used in: OCLL, OLL Optimal moves: 7 HTM
 OLL R U R' U R U2 R' [2]
 OLL y' R' U2 R U R' U R
 OLL y L' U2 L U L' U L
 OLL y2 L U L' U L U2 L'
 OLL R U' L' U R' U' L

## OLL 26

 Name: -S, Antisune, Swimming Right Used in: OCLL, OLL Optimal moves: 7 HTM
 OLL L' U' L U' L' U2 L [3]
 OLL L' U R U' L U R'
 OLL y' L' U R U' L U R'

## OLL 21

 Name: H, Double Sune, Flip, Cross Used in: OCLL, OLL Optimal moves: 11 HTM, 10 STM
 OLL y F (R U R' U')3 F'

## OLL 22

 Name: pi, Bruno, wheel, T-shirt Used in: OCLL, OLL Optimal moves: 9 HTM

## OLL 23

 Name: U, Headlights, Superman Used in: OCLL, OLL Optimal moves: 9 HTM

'

## OLL 24

 Name: T, chameleon, shark, Hammerhead, Little Horse, stingray Used in: OCLL, OLL Optimal moves: 8 HTM
 OLL r U R' U' r' F R F'

## OLL 25

 Name: L, Bowtie, Triple-Sune, Side-winder, Diagonals, Spaceship Used in: OCLL, OLL Optimal moves: 8 HTM
 OLL R' F' L' F R F' L F
 OLL F R B R' F' l U' l'