# Difference between revisions of "User:Code Monkey/2+2LLL Notes"

These are the algorithms needed for a 2+2-look last layer—that is, a 2-look OLL followed by a 2-look PLL.

# Orient Edges

## Flip Adjacent Edges

 Name: Used in: OLL Optimal moves: 6 HTM
 OLL [F: [U, R]]

## Flip Opposite Edges

 Name: Suit up, T Used in: OLL Optimal moves: 6 HTM
 OLL [F: [R, U]]

## Flip All Edges

 Name: zamboni Used in: OLL Optimal moves: 11 HTM
 OLL F [R, U S [R, U] f'] [1]

# Orient Corners (OCLL)

## Left Sune

 Name: S, Sune, Swimming Left Used in: OCLL, OLL Optimal moves: 7 HTM
 OLL R U R' U [R: U2] [2]

## Right Sune

 Name: -S, Antisune, Swimming Right Used in: OCLL, OLL Optimal moves: 7 HTM
 OLL y2 R' U' R U' [R': U2]

## Double Sune

 Name: H, Double Sune, Flip, Cross Used in: OCLL, OLL Optimal moves: 11 HTM, 10 STM
 OLL R U R' U [R, U' [R: U2]]

## T-Shirt

 Name: pi, Bruno, wheel, T-shirt Used in: OCLL, OLL Optimal moves: 9 HTM
 OLL f [R, U S' [R, U] F']

## Superman

 Name: U, Headlights, Superman Used in: OCLL, OLL Optimal moves: 9 HTM
 OLL [R': U2 [F U' R': U']]

 Name: T, chameleon, shark, Hammerhead, Little Horse, stingray Used in: OCLL, OLL Optimal moves: 8 HTM
 OLL [r U: R' [F: R]]

## Triple Sune

 Name: L, Bowtie, Triple-Sune, Side-winder, Diagonals, Spaceship Used in: OCLL, OLL Optimal moves: 8 HTM
 OLL R U R' U [R, U'2 [R: U2]]

# Permute Corners

## Permute 3 Clockwise

 Name: A-PLL a Used in: CPLL, PLL, L3C, L4C, ZBLL, BLD Optimal moves: 9 HTM
 PLL R' [F R': B2 R' B2 R2 ]

## Permute 3 Counter-Clockwise

 Name: A-PLL b Used in: CPLL, PLL, L3C, L4C, ZBLL, BLD Optimal moves: 9 HTM
 PLL R [B' R: F2 R F2 R2]

## Swap Opposite Corners

 Name: N-PLL a Used in: PLL, ZBLL, ZZLL Optimal moves: 14 HTM

## Swap Adjacent Corners

 Name: J-PLL a Used in: PLL, ZBLL, BLD Optimal moves: 10 HTM

# Permute Edges

## Permute 3 Counter-Clockwise

 Name: U-PLL a Used in: EPLL, PLL, ELL, ZBLL, BLD Optimal moves: 9 HTM, 7 STM
 PLL (y) R2 U' [S': U2 U' R2]

## Permute 3 Clockwise

 Name: U-PLL b Used in: EPLL, PLL, ELL, ZBLL, BLD Optimal moves: 9 HTM, 7 STM
 PLL (y) R2 U [S': U2 U R2]

## Swap Opposite Edges

 Name: H-PLL, X-PLL Used in: EPLL, CPLL, PLL, ELL, ZBLL, ZZLL Optimal moves: 10 HTM, 7 STM X-PLL is H-PLL + U2.
 PLL [M2: U U2 [M2: U]] [3]

## Swap Adjacent Edges

 Name: Z-PLL Used in: EPLL, PLL, ELL, ZBLL, ZZLL Optimal moves: 12 HTM, 7 STM