Difference between revisions of "User:Code Monkey/2+2LLL Notes"

(Orient Corners (OCLL))
(Permute Edges)
 
(7 intermediate revisions by the same user not shown)
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|text=
 
|text=
 
}}
 
}}
{{Alg|[f: [R, U]]|OLL}}
+
{{Alg|[F: [U, R]]|OLL}}
  
 
|style="width: 33%"|
 
|style="width: 33%"|
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}}
 
}}
 
{{Alg|R U R' U [R, U']2 [R: U2]|OLL}}
 
{{Alg|R U R' U [R, U']2 [R: U2]|OLL}}
 +
 +
|}
 +
 +
= Permute Corners =
 +
 +
{|border="0" width="100%" valign="top" cellpadding="3"
 +
|-valign="top"
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|style="width: 50%"|
 +
 +
== Permute 3 Clockwise ==
 +
 +
{{case
 +
|image=a1.gif
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|name=A-PLL a
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|methods=[[CPLL]], [[PLL]], [[L3C]], [[L4C]], [[ZBLL]], [[BLD]]
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|optimal=9 [[HTM]]
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|text=
 +
}}
 +
{{Alg| R' [F R': B2] R' B2 R2 |PLL}}
 +
 +
|
 +
 +
== Permute 3 Counter-Clockwise ==
 +
 +
{{case
 +
|image=a.gif
 +
|name=A-PLL b
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|methods=[[CPLL]], [[PLL]], [[L3C]], [[L4C]], [[ZBLL]], [[BLD]]
 +
|optimal=9 [[HTM]]
 +
|text=
 +
}}
 +
{{Alg|R [B' R: F2] R F2 R2|PLL}}
 +
 +
|-valign="top"
 +
|
 +
 +
== Swap Opposite Corners ==
 +
 +
{{case
 +
|image=n1.gif
 +
|name=N-PLL a
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|methods=PLL, [[ZBLL]], [[ZZLL]]
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|optimal=14 [[HTM]]
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|text=
 +
}}
 +
{{Alg|((L U' R) U2 (L' U R'))2 U'|PLL}}
 +
 +
|
 +
 +
== Swap Adjacent Corners ==
 +
 +
{{case
 +
|image=j1.gif
 +
|name=J-PLL a
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|methods=PLL, [[ZBLL]], [[BLD]]
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|optimal=10 [[HTM]]
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|text=
 +
}}
 +
{{Alg|(y) (R' U L') U2 (R U' R') U2 (R L U')|PLL}}
 +
 +
|}
 +
 +
= Permute Edges =
 +
 +
{|border="0" width="100%" valign="top" cellpadding="3"
 +
|-valign="top"
 +
|style="width: 50%"|
 +
 +
== Permute 3 Counter-Clockwise ==
 +
 +
{{case
 +
|image=u1.gif
 +
|name=U-PLL a
 +
|methods=[[EPLL]], [[PLL]], [[ELL]], [[ZBLL]], [[BLD]]
 +
|optimal=9 [[HTM]], 7 [[STM]]
 +
|text=
 +
}}
 +
{{Alg|(y) R2 U' [S': U2] U' R2|PLL}}
 +
 +
|
 +
 +
== Permute 3 Clockwise ==
 +
 +
{{case
 +
|image=u.gif
 +
|name=U-PLL b
 +
|methods=[[EPLL]], [[PLL]], [[ELL]], [[ZBLL]], [[BLD]]
 +
|optimal=9 [[HTM]], 7 [[STM]]
 +
|text=
 +
}}
 +
{{Alg|(y) R2 U [S': U2] U R2|PLL}}
 +
 +
|-valign="top"
 +
|
 +
 +
== Swap Opposite Edges ==
 +
 +
{{case
 +
|image=H.gif
 +
|name=H-PLL, X-PLL
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|methods=[[EPLL]], [[CPLL]], [[PLL]], [[ELL]], [[ZBLL]], [[ZZLL]]
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|optimal=10 [[HTM]], 7 [[STM]]
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|text=X-PLL is H-PLL + U2.
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}}
 +
{{Alg|[M2: U] U2 [M2: U]|PLL|vidurl=http://www.youtube.com/watch?v=RkznplJdcAI}}
 +
 +
|
 +
 +
== Swap Adjacent Edges ==
 +
 +
{{case
 +
|image=z.gif
 +
|name=Z-PLL
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|methods=[[EPLL]], [[PLL]], [[ELL]], [[ZBLL]], [[ZZLL]]
 +
|optimal=12 [[HTM]], 7 [[STM]]
 +
|text=
 +
}}
 +
{{Alg|M2 U M2 U M' U2 M2 U2 M' U2|PLL}}
 +
 +
|}

Latest revision as of 07:00, 1 August 2014

These are the algorithms needed for a 2+2-look last layer—that is, a 2-look OLL followed by a 2-look PLL.

Orient Edges

Flip Adjacent Edges

O44.gif

Name:
Used in: OLL
Optimal moves: 6 HTM

Speedsolving Logo tiny.gif OLL [F: [U, R]]


Flip Opposite Edges

O45.gif

Name: Suit up, T
Used in: OLL
Optimal moves: 6 HTM

Speedsolving Logo tiny.gif OLL [F: [R, U]]


Flip All Edges

O2.gif

Name: zamboni
Used in: OLL
Optimal moves: 11 HTM

Speedsolving Logo tiny.gif OLL F [R, U S [R, U] f'] Cube Camera Icon.png[1]


Orient Corners (OCLL)

Left Sune

O27.gif

Name: S, Sune, Swimming Left
Used in: OCLL, OLL
Optimal moves: 7 HTM

Speedsolving Logo tiny.gif OLL R U R' U [R: U2] Cube Camera Icon.png[2]


Right Sune

O26.gif

Name: -S, Antisune, Swimming Right
Used in: OCLL, OLL
Optimal moves: 7 HTM

Speedsolving Logo tiny.gif OLL y2 R' U' R U' [R': U2]


Double Sune

O21.gif

Name: H, Double Sune, Flip, Cross
Used in: OCLL, OLL
Optimal moves: 11 HTM, 10 STM

Speedsolving Logo tiny.gif OLL R U R' U [R, U' [R: U2]]


T-Shirt

O22.gif

Name: pi, Bruno, wheel, T-shirt
Used in: OCLL, OLL
Optimal moves: 9 HTM

Speedsolving Logo tiny.gif OLL f [R, U S' [R, U] F']


Superman

O23.gif

Name: U, Headlights, Superman
Used in: OCLL, OLL
Optimal moves: 9 HTM

Speedsolving Logo tiny.gif OLL [R': U2 [F U' R': U']]


Hammerhead

O24.gif

Name: T, chameleon, shark, Hammerhead, Little Horse, stingray
Used in: OCLL, OLL
Optimal moves: 8 HTM

Speedsolving Logo tiny.gif OLL [r U: R' [F: R]]


Triple Sune

O25.gif

Name: L, Bowtie, Triple-Sune, Side-winder, Diagonals, Spaceship
Used in: OCLL, OLL
Optimal moves: 8 HTM

Speedsolving Logo tiny.gif OLL R U R' U [R, U'2 [R: U2]]


Permute Corners

Permute 3 Clockwise

A1.gif

Name: A-PLL a
Used in: CPLL, PLL, L3C, L4C, ZBLL, BLD
Optimal moves: 9 HTM

Speedsolving Logo tiny.gif PLL R' [F R': B2 R' B2 R2 ]


Permute 3 Counter-Clockwise

A.gif

Name: A-PLL b
Used in: CPLL, PLL, L3C, L4C, ZBLL, BLD
Optimal moves: 9 HTM

Speedsolving Logo tiny.gif PLL R [B' R: F2 R F2 R2]


Swap Opposite Corners

N1.gif

Name: N-PLL a
Used in: PLL, ZBLL, ZZLL
Optimal moves: 14 HTM

Speedsolving Logo tiny.gif PLL ((L U' R) U2 (L' U R'))2 U'


Swap Adjacent Corners

J1.gif

Name: J-PLL a
Used in: PLL, ZBLL, BLD
Optimal moves: 10 HTM

Speedsolving Logo tiny.gif PLL (y) (R' U L') U2 (R U' R') U2 (R L U')


Permute Edges

Permute 3 Counter-Clockwise

U1.gif

Name: U-PLL a
Used in: EPLL, PLL, ELL, ZBLL, BLD
Optimal moves: 9 HTM, 7 STM

Speedsolving Logo tiny.gif PLL (y) R2 U' [S': U2 U' R2]


Permute 3 Clockwise

U.gif

Name: U-PLL b
Used in: EPLL, PLL, ELL, ZBLL, BLD
Optimal moves: 9 HTM, 7 STM

Speedsolving Logo tiny.gif PLL (y) R2 U [S': U2 U R2]


Swap Opposite Edges

H.gif

Name: H-PLL, X-PLL
Used in: EPLL, CPLL, PLL, ELL, ZBLL, ZZLL
Optimal moves: 10 HTM, 7 STM
X-PLL is H-PLL + U2.

Speedsolving Logo tiny.gif PLL [M2: U U2 [M2: U]] Cube Camera Icon.png[3]


Swap Adjacent Edges

Z.gif

Name: Z-PLL
Used in: EPLL, PLL, ELL, ZBLL, ZZLL
Optimal moves: 12 HTM, 7 STM

Speedsolving Logo tiny.gif PLL M2 U M2 U M' U2 M2 U2 M' U2