Difference between revisions of "User:Code Monkey/2+2LLL Notes"

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(Grab all COLL algorithms)
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|text=
 
|text=
 
}}
 
}}
{{Alg|[f: [R, U]]|OLL}}
+
{{Alg|[F: [U, R]]|OLL}}
  
 
|style="width: 33%"|
 
|style="width: 33%"|
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|-valign="top"
 
|-valign="top"
 
|style="width: 33%"|
 
|style="width: 33%"|
== OLL 27 ==
+
== Left Sune ==
 
{{case
 
{{case
 
|image=o27.gif
 
|image=o27.gif
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|text=
 
|text=
 
}}
 
}}
{{Alg|R U R' U R U2 R'|OLL|vidurl=http://www.youtube.com/watch?v=PPZloK1cqrE}}
+
{{Alg|R U R' U [R: U2]|OLL|vidurl=http://www.youtube.com/watch?v=PPZloK1cqrE}}
{{Alg|y' R' U2 R U R' U R|OLL}}
 
{{Alg|y L' U2 L U L' U L|OLL}}
 
{{Alg|y2 L U L' U L U2 L'|OLL}}
 
{{Alg|R U' L' U R' U' L|OLL}}
 
{{Alg|U2 r2 U R' U' L' U R U' r' (x')|OLL}}
 
{{Alg|y' U R U' L' U R' U' L|OLL}}
 
  
 
|style="width: 33%"|
 
|style="width: 33%"|
  
== OLL 26 ==
+
== Right Sune ==
 
{{case
 
{{case
 
|image=o26.gif
 
|image=o26.gif
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|text=
 
|text=
 
}}
 
}}
{{Alg|y2 R' U' R U' R' U2 R|OLL}}
+
{{Alg|y2 R' U' R U' [R': U2]|OLL}}
{{Alg|y' R U2 R' U' R U' R'|OLL}}
 
{{Alg|y' L U2 L' U' L U' L'|OLL}}
 
{{Alg|L' U' L U' L' U2 L|OLL|vidurl=http://www.youtube.com/watch?v=KDalwVQCLzE}}
 
{{Alg|L' U R U' L U R'|OLL}}
 
{{Alg|y' L' U R U' L U R'|OLL}}
 
{{Alg|y' R U2 R' U2' R' F R2 U' R' U' R U R' F'|OLL}}
 
  
 
|
 
|
  
== OLL 21 ==
+
== Double Sune ==
 
{{case
 
{{case
 
|image=o21.gif
 
|image=o21.gif
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|text=
 
|text=
 
}}
 
}}
{{Alg|R U R' U R U' R' U R U2 R'|OLL}}
+
{{Alg|R U R' U [R, U'] [R: U2]|OLL}}
{{Alg|y R U2 R' U' R U R' U' R U' R'|OLL}}
 
{{Alg|y F (R U R' U')3 F'|OLL}}
 
{{Alg|y F' (L' U' L U) (L' U' L U) (L' U' L U) F|OLL}}
 
{{Alg|R' U' R U' R' U R U' R' U2 R|OLL}}
 
{{Alg|L U L' U L U' L' U L U2 L'|OLL}}
 
{{Alg|y L' U2 L U L' U' L U L' U L|OLL}}
 
{{Alg|y (R' U R U) (R' U R U') (R' U R U') R' U' R U2 R' U R|OLL}}
 
{{Alg|L' U2 M' (y) R U2 R U2 R' U2 (y') l|OLL}}
 
  
 
|-valign="top"
 
|-valign="top"
 
|
 
|
  
== OLL 22 ==
+
== T-Shirt ==
 
{{case
 
{{case
 
|image=o22.gif
 
|image=o22.gif
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|text=
 
|text=
 
}}
 
}}
{{Alg|R U2 R2' U' R2 U' R2' U2 R|OLL}}
+
{{Alg|f [R, U] S' [R, U] F'|OLL}}
{{Alg|f (R U R' U') f' F (R U R' U') F'|OLL}}
 
{{Alg|y2 f' (L' U' L U) f F' (L' U' L U) F|OLL}}
 
{{Alg|y2 L' U2 L2 U L2 U L2 U2 L'|OLL}}
 
{{Alg|R U2 R2 U' R' U R U' R U' R' y M' U2 M|OLL}}
 
{{Alg|R' U L U' R U' L' U' L U' L'|OLL}}
 
{{Alg|y2 L U' R' U L' U R U R' U R|OLL}}
 
{{Alg|y2 L' U R U' L U' R' U' R U' R'|OLL}}
 
{{Alg|R U' L' U R' U L U L' U L|OLL}}
 
{{Alg|R U R' U R U2 R' y' R U R' U R U2 R'|OLL}}
 
{{Alg|R U R' U' R' F R2 U R' U' R U R' U' F'|OLL}}
 
  
 
|
 
|
  
== OLL 23 ==
+
== Superman ==
 
{{case
 
{{case
 
|image=o23.gif
 
|image=o23.gif
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|text=
 
|text=
 
}}
 
}}
{{Alg|R2' D' R U2 R' D R U2 R|OLL}}
+
{{Alg|[R': U2] [F U' R': U']|OLL}}
{{Alg|R' U2 R F U' R' U' R U F'|OLL}}
 
{{Alg|F R U' R' U R U R' U R U' R' F'|OLL}}
 
{{Alg|(y') R U R' U' (R U' R' U2) (R U' R' U2) R U R'|OLL}}
 
{{Alg|(R' U' R U') R' U2 R2 U (R' U R U2 R')|OLL}}
 
{{Alg|R' U L' U R U' L U2 R' U R|OLL}}
 
{{Alg|L2 D L' U2 L D' L' U2 L'|OLL}}
 
{{Alg|l2 U' R D2 R' U R D2 R|OLL}}
 
{{Alg|l2' U' z' U R2 U' L U R2 z' L|OLL}}
 
{{Alg|(y2) R' F2 R U2 R U2 R' F2 R U2 R'|OLL}}
 
{{Alg|(y2) R2 D R' U2 R D' R' U2 R'|OLL}}
 
{{Alg|R2' B2 R F2' R' B2 R F2' R|OLL}}
 
{{Alg|R d' R' U R d R' (y) R' U2 R|OLL}}
 
{{Alg|(x) R' B2' (R U' R' U) B2' (U' R U)|OLL}}'
 
  
 
|
 
|
  
== OLL 24 ==
+
== Hammerhead ==
 
{{case
 
{{case
 
|image=o24.gif
 
|image=o24.gif
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|text=
 
|text=
 
}}
 
}}
{{Alg|r U R' U' L' U R U' x'|OLL}}
+
{{Alg|[r U: R'] [F: R]|OLL}}
{{Alg|r U R' U' r' F R F'|OLL}}
 
{{Alg|(y' x') R U R' D R U' R' D' |OLL}}
 
{{Alg|(y') F R U R' U' R U' R' U' R U R' F'|OLL}}
 
{{Alg|R U R2' U' R2 U' R2' U2' R U' R U' R'|OLL}}
 
{{Alg|(y') R U' R' (U2 R U R') (U2 R U R') (U R U' R')|OLL}}
 
{{Alg|(y x) D' R' U R D R' U' R x'|OLL}}
 
{{Alg|(y x) D L U' L' D' L U L' x' |OLL}}
 
{{Alg|(y x') U' R' D R U R' D' R x|OLL}}
 
{{Alg|(y2) R' F' L F R F' L' F|OLL}}
 
{{Alg|(y2) R' F' r U R U' r' F|OLL}}
 
{{Alg|(y2) l' U' L U R U' r' F|OLL}}
 
{{Alg|(y') l U l' F R B' R' F'|OLL}}
 
  
 
|-valign="top"
 
|-valign="top"
 
|
 
|
  
== OLL 25 ==
+
== Triple Sune ==
 
{{case
 
{{case
 
|image=o25.gif
 
|image=o25.gif
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|text=
 
|text=
 
}}
 
}}
{{Alg|R U2 R' U' (R U R' U') (R U R' U') R U' R'|OLL}}
+
{{Alg|R U R' U [R, U']2 [R: U2]|OLL}}
{{Alg|R U R' U (R U' R' U) (R U' R' U) R U2 R'|OLL}}
+
 
{{Alg|y2 R' F R B' R' F' R B|OLL}}
+
|}
{{Alg|y2 F R' F' L F R F' L'|OLL}}
+
 
{{Alg|y F' L F R' F' L' F R|OLL}}
+
= Permute Corners =
{{Alg|y' F' r U R' U' r' F R|OLL}}
+
 
{{Alg|y' x U R' U' L U R U' r'|OLL}}
+
{|border="0" width="100%" valign="top" cellpadding="3"
{{Alg|R' F' L' F R F' L F|OLL}}
+
|-valign="top"
{{Alg|y R' U' (R U R' F') (R U R' U') (R' F R2)|OLL}}
+
|style="width: 50%"|
{{Alg|y2 R U2' R D R' U2 R D' R2'|OLL}}
+
 
{{Alg|y2 F R' F' r U R U' r'|OLL}}
+
== Permute 3 Clockwise ==
{{Alg|y2 l' U R D' R' U' R D x'|OLL}}
+
 
{{Alg|y2 x' L' U' R' U L U' R U|OLL}}
+
{{case
{{Alg|x' D R U R' D' R U' l'|OLL}}
+
|image=a1.gif
{{Alg|x' U L' U' R U L U' l'|OLL}}
+
|name=A-PLL a
{{Alg|x' R' D R U' R' D' R U x|OLL}}
+
|methods=[[CPLL]], [[PLL]], [[L3C]], [[L4C]], [[ZBLL]], [[BLD]]
{{Alg|x R' U R D' R' U' R D x'|OLL}}
+
|optimal=9 [[HTM]]
{{Alg|y2 x L  U' L' D  L  U  L' D' x'|OLL}}
+
|text=
{{Alg|l' U' L' U R U' L U x'|OLL}}
+
}}
{{Alg|U r U R U' L' U R' U' x'|OLL}}
+
{{Alg| R' [F R': B2] R' B2 R2 |PLL}}
{{Alg|R U2 R' U' (R U R' U')2 R U' R'|OLL}}
+
 
{{Alg|y2 L' R U R' U' L U R U' R'|OLL}}
+
|
{{Alg|F R B R' F' l U' l'|OLL}}
+
 
{{Alg|U R U2 R' L' U' L U' R U' R' L' U2 L|OLL}}
+
== Permute 3 Counter-Clockwise ==
{{Alg|F R U' R' U' R U2 R' U' F'|OLL}}
+
 
{{Alg|y R U R' U' R' F R U R U' R' F'|OLL}}
+
{{case
 +
|image=a.gif
 +
|name=A-PLL b
 +
|methods=[[CPLL]], [[PLL]], [[L3C]], [[L4C]], [[ZBLL]], [[BLD]]
 +
|optimal=9 [[HTM]]
 +
|text=
 +
}}
 +
{{Alg|R [B' R: F2] R F2 R2|PLL}}
 +
 
 +
|-valign="top"
 +
|
 +
 
 +
== Swap Opposite Corners ==
 +
 
 +
{{case
 +
|image=n1.gif
 +
|name=N-PLL a
 +
|methods=PLL, [[ZBLL]], [[ZZLL]]
 +
|optimal=14 [[HTM]]
 +
|text=
 +
}}
 +
{{Alg|((L U' R) U2 (L' U R'))2 U'|PLL}}
 +
 
 +
|
 +
 
 +
== Swap Adjacent Corners ==
 +
 
 +
{{case
 +
|image=j1.gif
 +
|name=J-PLL a
 +
|methods=PLL, [[ZBLL]], [[BLD]]
 +
|optimal=10 [[HTM]]
 +
|text=
 +
}}
 +
{{Alg|(y) (R' U L') U2 (R U' R') U2 (R L U')|PLL}}
 +
 
 +
|}
 +
 
 +
= Permute Edges =
 +
 
 +
{|border="0" width="100%" valign="top" cellpadding="3"
 +
|-valign="top"
 +
|style="width: 50%"|
 +
 
 +
== Permute 3 Counter-Clockwise ==
 +
 
 +
{{case
 +
|image=u1.gif
 +
|name=U-PLL a
 +
|methods=[[EPLL]], [[PLL]], [[ELL]], [[ZBLL]], [[BLD]]
 +
|optimal=9 [[HTM]], 7 [[STM]]
 +
|text=
 +
}}
 +
{{Alg|(y) R2 U' [S': U2] U' R2|PLL}}
 +
 
 +
|
 +
 
 +
== Permute 3 Clockwise ==
 +
 
 +
{{case
 +
|image=u.gif
 +
|name=U-PLL b
 +
|methods=[[EPLL]], [[PLL]], [[ELL]], [[ZBLL]], [[BLD]]
 +
|optimal=9 [[HTM]], 7 [[STM]]
 +
|text=
 +
}}
 +
{{Alg|(y) R2 U [S': U2] U R2|PLL}}
 +
 
 +
|-valign="top"
 +
|
 +
 
 +
== Swap Opposite Edges ==
 +
 
 +
{{case
 +
|image=H.gif
 +
|name=H-PLL, X-PLL
 +
|methods=[[EPLL]], [[CPLL]], [[PLL]], [[ELL]], [[ZBLL]], [[ZZLL]]
 +
|optimal=10 [[HTM]], 7 [[STM]]
 +
|text=X-PLL is H-PLL + U2.
 +
}}
 +
{{Alg|[M2: U] U2 [M2: U]|PLL|vidurl=http://www.youtube.com/watch?v=RkznplJdcAI}}
 +
 
 +
|
 +
 
 +
== Swap Adjacent Edges ==
 +
 
 +
{{case
 +
|image=z.gif
 +
|name=Z-PLL
 +
|methods=[[EPLL]], [[PLL]], [[ELL]], [[ZBLL]], [[ZZLL]]
 +
|optimal=12 [[HTM]], 7 [[STM]]
 +
|text=
 +
}}
 +
{{Alg|M2 U M2 U M' U2 M2 U2 M' U2|PLL}}
 +
 
 +
|}

Revision as of 07:00, 1 August 2014

These are the algorithms needed for a 2+2-look last layer—that is, a 2-look OLL followed by a 2-look PLL.

Orient Edges

Flip Adjacent Edges

O44.gif

Name:
Used in: OLL
Optimal moves: 6 HTM

Speedsolving Logo tiny.gif OLL [F: [U, R]]


Flip Opposite Edges

O45.gif

Name: Suit up, T
Used in: OLL
Optimal moves: 6 HTM

Speedsolving Logo tiny.gif OLL [F: [R, U]]


Flip All Edges

O2.gif

Name: zamboni
Used in: OLL
Optimal moves: 11 HTM

Speedsolving Logo tiny.gif OLL F [R, U S [R, U] f'] Cube Camera Icon.png[1]


Orient Corners (OCLL)

Left Sune

O27.gif

Name: S, Sune, Swimming Left
Used in: OCLL, OLL
Optimal moves: 7 HTM

Speedsolving Logo tiny.gif OLL R U R' U [R: U2] Cube Camera Icon.png[2]


Right Sune

O26.gif

Name: -S, Antisune, Swimming Right
Used in: OCLL, OLL
Optimal moves: 7 HTM

Speedsolving Logo tiny.gif OLL y2 R' U' R U' [R': U2]


Double Sune

O21.gif

Name: H, Double Sune, Flip, Cross
Used in: OCLL, OLL
Optimal moves: 11 HTM, 10 STM

Speedsolving Logo tiny.gif OLL R U R' U [R, U' [R: U2]]


T-Shirt

O22.gif

Name: pi, Bruno, wheel, T-shirt
Used in: OCLL, OLL
Optimal moves: 9 HTM

Speedsolving Logo tiny.gif OLL f [R, U S' [R, U] F']


Superman

O23.gif

Name: U, Headlights, Superman
Used in: OCLL, OLL
Optimal moves: 9 HTM

Speedsolving Logo tiny.gif OLL [R': U2 [F U' R': U']]


Hammerhead

O24.gif

Name: T, chameleon, shark, Hammerhead, Little Horse, stingray
Used in: OCLL, OLL
Optimal moves: 8 HTM

Speedsolving Logo tiny.gif OLL [r U: R' [F: R]]


Triple Sune

O25.gif

Name: L, Bowtie, Triple-Sune, Side-winder, Diagonals, Spaceship
Used in: OCLL, OLL
Optimal moves: 8 HTM

Speedsolving Logo tiny.gif OLL R U R' U [R, U'2 [R: U2]]


Permute Corners

Permute 3 Clockwise

A1.gif

Name: A-PLL a
Used in: CPLL, PLL, L3C, L4C, ZBLL, BLD
Optimal moves: 9 HTM

Speedsolving Logo tiny.gif PLL R' [F R': B2 R' B2 R2 ]


Permute 3 Counter-Clockwise

A.gif

Name: A-PLL b
Used in: CPLL, PLL, L3C, L4C, ZBLL, BLD
Optimal moves: 9 HTM

Speedsolving Logo tiny.gif PLL R [B' R: F2 R F2 R2]


Swap Opposite Corners

N1.gif

Name: N-PLL a
Used in: PLL, ZBLL, ZZLL
Optimal moves: 14 HTM

Speedsolving Logo tiny.gif PLL ((L U' R) U2 (L' U R'))2 U'


Swap Adjacent Corners

J1.gif

Name: J-PLL a
Used in: PLL, ZBLL, BLD
Optimal moves: 10 HTM

Speedsolving Logo tiny.gif PLL (y) (R' U L') U2 (R U' R') U2 (R L U')


Permute Edges

Permute 3 Counter-Clockwise

U1.gif

Name: U-PLL a
Used in: EPLL, PLL, ELL, ZBLL, BLD
Optimal moves: 9 HTM, 7 STM

Speedsolving Logo tiny.gif PLL (y) R2 U' [S': U2 U' R2]


Permute 3 Clockwise

U.gif

Name: U-PLL b
Used in: EPLL, PLL, ELL, ZBLL, BLD
Optimal moves: 9 HTM, 7 STM

Speedsolving Logo tiny.gif PLL (y) R2 U [S': U2 U R2]


Swap Opposite Edges

H.gif

Name: H-PLL, X-PLL
Used in: EPLL, CPLL, PLL, ELL, ZBLL, ZZLL
Optimal moves: 10 HTM, 7 STM
X-PLL is H-PLL + U2.

Speedsolving Logo tiny.gif PLL [M2: U U2 [M2: U]] Cube Camera Icon.png[3]


Swap Adjacent Edges

Z.gif

Name: Z-PLL
Used in: EPLL, PLL, ELL, ZBLL, ZZLL
Optimal moves: 12 HTM, 7 STM

Speedsolving Logo tiny.gif PLL M2 U M2 U M' U2 M2 U2 M' U2