Difference between revisions of "Template:Today's featured article"

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The term [[Last Layer]] (normally abbrevated as LL, also called Last Slice) refers to the complete movable "slice" of a twisty puzzle which is the last to be solved in a [[Layer-By-Layer]] method. The Last Layer is the layer that must be solved on a [[cube]] when all of the other layers have already been finished. All pieces of the last layer can move together.
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The term [[last layer]] (normally abbrevated as LL, also called Last Slice) refers to the complete movable "layer" of a [[twisty puzzle]] which is the last to be solved in a [[Layer-By-Layer]]-related method. The last layer is the layer that must be solved on a [[cube]] when all of the other layers have already been finished. All pieces of the last layer can move together.
  
Last layer is didferent from a Last [[face]]. Rather than just including the stickers of the last side of a twisty puzzle, the last layer includes all of the stickers on all of the pieces of the last slice.
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Last layer is different from a last [[face]]: Rather than just including the stickers of the last side of a twisty puzzle, the last layer includes all of the stickers on all of the pieces of the last slice.
  
 
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[[Image:FeliksZemdegs.jpg|150px|thumb|left|Feliks Zemdegs]]
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[[Image:Faz.jpg|150px|thumb|left|Feliks Zemdegs]]
  
 
Today's featured article is the '''[[Feliks Zemdegs]]'''.
 
Today's featured article is the '''[[Feliks Zemdegs]]'''.
  
  
[[Feliks Zemdegs]] is an [[Australia]]n speedcuber from Melbourne, Australia. He is the current world record holder for 3x3 average and 5x5 single and average. He is widely considered to be the most successful competitive cuber in history. Even though he is fast, Feliks is starting to lose world records, because he got very quick before anyone else, now other people are catching up to him, like [[Mats Valk]], who broke his 3x3 single(5.55), Sebastian Weyer, who broke his 4x4 average(29.17), and Christopher Olson, who broke his 2x2 average(2.02).
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[[Feliks Zemdegs]] is an Australian speedcuber from Melbourne, Australia. He is widely considered to be the most successful competitive cuber in history, being the first ever to hold over one hundred [[world records]] since the start of his cubing career. Only recently have other people begun to catch up, with [[Max Park]] being the first to (briefly) break Felik's 7-year streak of holding the world record [[average]] for the [[Rubik's cube]] in 2017.
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[[Image:Suneinfo.png|150px|thumb|left|The Sune [[OLL]] case]]
 
[[Image:Suneinfo.png|150px|thumb|left|The Sune [[OLL]] case]]
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Today's featured article is the term '''[[Sune]]'''.
 
Today's featured article is the term '''[[Sune]]'''.
  
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The term [[Sune]] (pronounced "soon", or less commonly "soo-nay") was coined by [[Lars Petrus]] for [[Petrus Method|his method]], and is the most widely recognized name for the sequence of moves and the case. The mirror/inverse alg/case is named ''[[Antisune]]'' (or ''Anti Sune''). Using double layers for the first and last moves it is called a ''[[Fat Sune]]''.
  
The term [[Sune]]; (soo-nay), was coined by [[Lars Petrus]] for [[Petrus Method|his method]], and is the most widely recognized name for the sequence of moves and the case. The mirror/inverse alg/case is named ''Antisune'' (or ''Anti Sune''). Using double layers for the first and last moves it is called a ''Fat Sune''.
 
 
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[[Image:Mefferts_skewb.jpg|left|thumb| [[Skewb]] into a [[solved skewb state|solved position]]]]
 
[[Image:Mefferts_skewb.jpg|left|thumb| [[Skewb]] into a [[solved skewb state|solved position]]]]
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The [[Skewb]] (originally named the ''Pyraminx Cube'') is a twistable [[puzzle]] in the shape of a cube that is cut diagonally 2 times along each of 4 axes. It is a cube-shaped puzzle. It consists of 6 [[center]] pieces and 8 [[corner]] pieces (four of which are attached to the central core). Unlike the [[Rubik's cube]], which turns around faces, the Skewb turns around axes that go through its corners. It is a [[deep-cut]] puzzle - ie. each cut goes through the absolute center of the puzzle, and exactly half of the puzzle changes with each turn.
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The [[Skewb]] (originally named the ''Pyraminx Cube'') is a twistable [[puzzle]] in the shape of a cube that is cut diagonally 2 times along each of 4 axes. It is a cube-shaped puzzle. It consists of 6 [[center]] pieces and 8 [[corner]] pieces (four of which are attached to the central core). Unlike the [[Rubik's cube]], which turns around faces, the Skewb turns around axes that go through its corners. It is a [[deep-cut]] puzzle (i.e. each cut goes through the absolute center of the puzzle, and exactly half of the puzzle changes with each turn).
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This puzzle was originally called the Pyraminx Cube by [[Uwe Meffert]], but [[Douglas Hofstadter]] suggested the name "Skewb", and it has been called that ever since.
  
This puzzle was originally called the Pyraminx Cube by [[Uwe Meffert]], but Douglas Hofstadter suggested the name "Skewb", and it has been called that ever since.
 
 
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[[Image:Revenge.JPG|150px|thumb|left|Direct solving can be done on a 4x4x4 cube]]
 
[[Image:Revenge.JPG|150px|thumb|left|Direct solving can be done on a 4x4x4 cube]]
  
 
Today's featured article is the '''[[Direct solving]]'''.
 
Today's featured article is the '''[[Direct solving]]'''.
 
  
 
[[Direct solving]] (as opposed to [[reduction]]); to solve a large cube ([[4x4x4]] and up) without reducing it to a [[3x3x3 cube]] before the final steps. Some direct solving methods are:
 
[[Direct solving]] (as opposed to [[reduction]]); to solve a large cube ([[4x4x4]] and up) without reducing it to a [[3x3x3 cube]] before the final steps. Some direct solving methods are:
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Today's featured article is the '''[[Ortega Method]]'''.
 
Today's featured article is the '''[[Ortega Method]]'''.
  
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The [[Ortega Method]], also known as the [[Varasano Method]], is a [[2x2x2]] and [[3x3x3]] [[speedsolving]] method named after [[Victor Ortega]] or [[Jeffrey Varasano]], depending on which method name is used. It was independently invented by [[Victor Ortega]] and [[Josef Jelínek]], whose ideas were inspired off of [[Jeffrey Varasano]]'s [[corners first]] method, which has sparked some naming controversy in the community started by [[Chris Olson]] after posting a video on YouTube about the matter.
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It is currently the most popular intermediate 2x2x2 solving method.
  
The [[Ortega Method]] is a 2x2x2 and 3x3x3 [[speedsolving]] method named after [[Victor Ortega]]. It was independently invented by [[Victor Ortega]] and [[Josef Jelínek]]. It is mostly popular as an intermediate 2x2 solving method.
 
 
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[[Image:Wiki 2x2x2 solved.jpg|150px|thumb|left|A [[2x2x2 cube]]]]
 
[[Image:Wiki 2x2x2 solved.jpg|150px|thumb|left|A [[2x2x2 cube]]]]
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Today's featured article is the '''[[2x2x2 Cube]]'''.
 
Today's featured article is the '''[[2x2x2 Cube]]'''.
  
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The [[2x2x2 Cube]] (also known as a Pocket Cube or Mini Cube and normally referred to as the 2x2x2 or 2x2) is a [[twisty puzzle]] in the shape of a [[cube]] that is cut once along each of three axes.
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This puzzle only has 8 colored/solvable pieces: 8 [[corner]] pieces. The 2x2x2 cube has 3,674,160 possible positions (assuming one piece is always solved from orienting the puzzle), each of which can be solved in 11 turns ([[HTM]]) / 14 turns ([[QTM]]) or fewer.
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[[Image:Alinea.jpg|150px|thumb|left|[[Chris Tran]]'s Alinea Project seminar at [[CubingUSA Nationals 2017]]]]
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Today's featured article is '''[[Alinea Project]]'''.
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[[Alinea Project]] was an independent project started by [[Chris Tran]] developed with the goal of drastically improving [[3x3x3]] cubing hardware. The project was publicly revealed at [[CubingUSA Nationals 2017]] about five minutes into Tran's seminar titled "One Small Step for Magnets-- One Giant Leap for Cubing".
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The project included putting [[tensions]] in the [[core]] of the cube, greatly enlarging the [[Feet (hardware)|feet]] and [[torpedo]]s, using an easy-to-manufacture and stable method of embedding [[magnets]] into the pieces, and using self-lubricating internal plastic.
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The project has been halted due to high costs, adding up to US$3,396.34 for the cost of prototypes and testing.
  
The [[2x2x2 Cube]] (also known as a Pocket Cube or Mini Cube and normally referred to as the 2x2x2 or 2x2) is a twistable [[puzzle]] in the shape of a [[cube]] that is cut once along each of three axes.
 
This puzzle has 8 [[corner]] pieces only. The 2x2x2 cube has 3,674,160 possible positions (assuming one piece is always solved from orienting the puzzle), each of which can be solved in 11 turns ([[HTM]]) / 14 turns ([[QTM]]) or fewer.
 
 
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Revision as of 15:48, 17 February 2018

Today's featured article is the Skewb.


The Skewb (originally named the Pyraminx Cube) is a twistable puzzle in the shape of a cube that is cut diagonally 2 times along each of 4 axes. It is a cube-shaped puzzle. It consists of 6 center pieces and 8 corner pieces (four of which are attached to the central core). Unlike the Rubik's cube, which turns around faces, the Skewb turns around axes that go through its corners. It is a deep-cut puzzle (i.e. each cut goes through the absolute center of the puzzle, and exactly half of the puzzle changes with each turn).

This puzzle was originally called the Pyraminx Cube by Uwe Meffert, but Douglas Hofstadter suggested the name "Skewb", and it has been called that ever since.