Talk:Workbench

From Speedsolving.com Wiki

Originality

This method already exists in numerous forms, owing to its simplicity. The most closely related methods are the Sexy Method and 8355 Method. I can't find any mentions of Workbench on the Speedsolving forums, the r/Cubers Reddit, or any associated speedcubing Discord servers - did you get any community input on this method?

My honest review is as follows: the basic outline seems to be to reach the Tripod state, then solve the remaining pieces with commutators. It is not clearly outlined how to achieve these steps, nor is it clear what to do if you encounter parity ('the trap'). I tried reading your 3 linked websites but the contents are pretty much identical and don't offer any more detail for each step. If this is really a beginner's method, it needs work, because the steps only make sense if you are already somewhat familiar with the cube. What you call versatility is really just laziness - beginners either want very small pre-defined steps to solve a piece at a time, or they want a greater understanding of the cube itself - some tutorials offer the latter and explain commutators, how they work, and how to create your own. You have offered neither. Blockbuilding, LBL and setup moves are mentioned in passing but never explained, despite making up a very large portion of the solve. If a beginner attempts this method and gets stuck, there's no clear direction on what is wrong, and what to do to fix their problem or progress forwards.

As for the article itself: it is well formatted and the images are clean and easy to read. Each section complains a lot of fluff, and some sections (Pros, Cons, Disclaimer) seem to be extraneous fluff full of unprovable or false claims, probably written by ChatGPT, that only serve to advertise the method.

Billabob (talk) 13:48, 19 September 2024 (UTC)

Vincenzo1111

Following Billabob’s suggestions, I have updated the page to outline the general structure of the approach. It now includes links to videos and websites that explain all possible cases in detail, as well as an interactive 3D graphic interface.

(Please note that I coined the term 'workbench', so you won’t find it mentioned on other sites.)

True, the approach reaches the 'Tripod' but more closely resembles the Y-Move Method (which was also the original name of my method).

The concept of "parity" is mentioned on the page, but it is explained in detail through a video and several linked web pages with interactive 3D descriptions.

The links to the three sites provide the same information but with different operational strategies:

  • easycubing.net - the original version, much more detailed (for nerds) but less up-to-date.
  • cubeiteasy.com - The mid-level tutorial + solver + tools + videos
  • cuboon.com - The entry-level tutorial. It offers operational descriptions for those who simply want to know how to proceed.


This sentence is unclear to me: "What you call versatility is really just laziness."

Other than that, everything should be clear, especially considering that a page with a universal, step-by-step configurable Solver is linked, which describes each and every individual step for every possible configuration.

Any feedback would be greatly appreciated.

Feedback

This method looks similar to if not identical to the Sledgehog method Twisted101 (talk)

Vincenzo1111

Although the 'Workbench' might appear similar to other methods, such as: Sexy_Method, 8355 Method, Less is More, Y-Move Method and Sledgehog method Twisted101 (talk), the underlying mechanism is quite different.

The following list shows the sequence of 'Jolly moves' used to solve the default configuration in the Solver:

      ┌── Setups the cube for the 'Sledgehammer'
      │          
      │          ┌── Executes a 'Sledgehammer'
      │    ┌─────┴──────┐ 
      │    │            │    ┌── Restores the cube
      │    │            │    │
 1)   E2   ( U  F' U' F )    E2
 2)   M2   ( U  F' U' F )    M2
 3)   E    ( U  F' U' F )    E'
 4)   E2   ( R' F  R  F')    E2
 5)   U2
 6)   D    ( R' F  R  F')    D'
 7)   M    ( U' R  U  R')    M'
 8)   E'   ( U  F' U' F )    E
 9)   E'   ( R' F  R  F')    E
10)   U
11)   D'   ( F  R' F' R )    D
12)   E    ( U  F' U' F )    E'
13)        ( U  F' U' F )
14)   S'   ( R' F  R  F')    S
15)   S    ( U  F' U' F )    S'
16)   E    ( U' R  U  R')    E'
17)   E    ( R' F  R  F')    E'
18)   U
19)   S    ( U' R  U R' )    S'
20)        ( U  F' U' F )
21)        ( R' F  R  F')
22)        ( F' U  F  U')
23)        ( F  R' F' R )
24)   U2   ( R  F' R' F )3   U2
25)        ( F' R  F  R')
26)   U'   ( R  F' R' F )3   U
27)   U    ( R  F' R' F )3   U'
28)        ( R  F' R' F )
29)        ( R  F' R' F )
30)        ( R  F' R' F )
31)        ( D' R  D  R')2
32)   F    ( R  D' R' D )2   F'

It's important to note that the entire solution process is always a homogeneous sequence of 'Jolly moves' a:

'setup-move' + 'Sledgehammer' + 'undo-move'.

ANY cube scramble can be solved using a similar sequence of 'Jolly moves'.

The 'parity' ('The Trap') can also be solved using the 'Jolly move'. For clarification, I propose this
video tutorial

There are also these 2 interactive pages that show two different approaches to 'parity':
the 'sledgehammer' approach
A much more elegant approach (please note the 'rotational' interpretation)


The 'Workbench' offers an organic approach while sharing some similarities with other methods offers a different structure and logic.

This approach was developed entirely independently without the support of any groups or social networks, and the initial attempts to make it public were mainly made on Facebook, but no feedback was received.

The approach is straightforward; however, with user feedback, it will be possible to clarify any unclear parts.

This method's structure and formality also allow:
- the creation of a Solver capable of solving ANY cube scramble.
- the development of a new software algorithm that makes this approach capable of solving any scrumble, step-by-step, providing a comment on each step (The algorithm is written in JavaScript).

(This journey began 40 years ago when I solved the Rubik's Cube for the first time and had the intuition that the 'Workbench' could work. In 2017, I returned to experimenting with the cube. I developed several approaches, but none were consistent. It took five years, but I finally developed the 'Workbench', which, as shown in the list above, can solve all possible configurations with the same algorithm> the 'sledgehammer' or the 'Jolly move' - depending on the perspective-).
About