Difference between revisions of "Talk:Commutator"
(Regarding some of the text directly above the gif) |
(I would be happy to look over your work.) |
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That being said, I think what might be really helpful is if below the animation, we talk about a "real life example". I'll see if I can put something together.[[User:Dave3457|Dave3457]] ([[User talk:Dave3457|talk]]) 15:18, 28 November 2012 (EST) | That being said, I think what might be really helpful is if below the animation, we talk about a "real life example". I'll see if I can put something together.[[User:Dave3457|Dave3457]] ([[User talk:Dave3457|talk]]) 15:18, 28 November 2012 (EST) | ||
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+ | == Changes by Circular17 == | ||
+ | |||
+ | [[User:Circular17|Circular17]] comment >> http://en.wikipedia.org/wiki/User_talk:Dave3457#Commutator_on_Speedsolving_wiki | ||
+ | |||
+ | :I would be happy to look over your work. Keep in mind that I not sure that I always receive an email notification when a page I'm watching on Speedsolving Wiki (SSW) is changed . I did receive one for your March 30 changes however. My watchlist only showed one of your March 30 edits. (Maybe that's intended) | ||
+ | : I am looking things over now, it might take a couple of days. | ||
+ | : Aren't commutators wonderful ! :) I just discovered (using a program) a wonderful 2-gen one that twists 2 corners. Its the only one of its kind that I know of, it may be my favorite comm being a 2-gen and all. Check it out below. (Note: I personally cut and paste new algorithms I'm learning into CubeTwister) | ||
+ | :Its not that hard to understand how this comm works, you don't have to memorize it, follow the two corner-edge pairs on each side of the twisted corner and how the twisted corner moves between them. | ||
+ | :R2DRD'RDR2 D2 R2D'R'DR'D'R2 D2 (16,22) | ||
+ | :[ R2DR D' RDR2, D2] OR [ R2DR D' RDR2, D] - [[User:Dave3457|Dave3457]] ([[User talk:Dave3457#top|talk]]) 04:05, 31 March 2013 (UTC) |
Revision as of 04:35, 31 March 2013
Addition of commutator GIF
I change PI to PN for consistency reasons. I got rid of the table because it is now extraneous. However it is commented out in the raw text of this talk page in case you want to re-include it.
Circular17, I don't want to mess with your work and make large changes, but I think the part that is directly above the gif and reproduced below is not longer needed. I think in this case "a picture/animation says a thousand words"
xxxxxxxxxxxxxxxxxxxx
We notice that N A and N B are used as temporary storage :
- The content of the intersection, PN, is first hidden by A in its storage N A, and comes back with A', so that the only transformation applied to these pieces is B'.
- The content of N A' is brought by A, and is then hidden by B in N B, so that the only transformation applied to these pieces is A.
- The content of N B' is brought by B, and then is placed immediately in N A' by A'. So the transformation applied to these pieces is B A'.
In other words, all the commutator does is :
- PA goes A
- PB goes B A'
- PN goes B'
xxxxxxxxxxxxxxxxx
That being said, I think what might be really helpful is if below the animation, we talk about a "real life example". I'll see if I can put something together.Dave3457 (talk) 15:18, 28 November 2012 (EST)
Changes by Circular17
Circular17 comment >> http://en.wikipedia.org/wiki/User_talk:Dave3457#Commutator_on_Speedsolving_wiki
- I would be happy to look over your work. Keep in mind that I not sure that I always receive an email notification when a page I'm watching on Speedsolving Wiki (SSW) is changed . I did receive one for your March 30 changes however. My watchlist only showed one of your March 30 edits. (Maybe that's intended)
- I am looking things over now, it might take a couple of days.
- Aren't commutators wonderful ! :) I just discovered (using a program) a wonderful 2-gen one that twists 2 corners. Its the only one of its kind that I know of, it may be my favorite comm being a 2-gen and all. Check it out below. (Note: I personally cut and paste new algorithms I'm learning into CubeTwister)
- Its not that hard to understand how this comm works, you don't have to memorize it, follow the two corner-edge pairs on each side of the twisted corner and how the twisted corner moves between them.
- R2DRD'RDR2 D2 R2D'R'DR'D'R2 D2 (16,22)
- [ R2DR D' RDR2, D2] OR [ R2DR D' RDR2, D] - Dave3457 (talk) 04:05, 31 March 2013 (UTC)