TEG-D

 TEG-D (2x2x2) method Information about the method Proposer(s): ?? Proposed: ?? Alt Names: none Variants: EG-2 No. Steps: 2 No. Algs: 86 Avg Moves: Purpose(s): Speedsolving

Steps

1. Solve an EG-2 layer (one corner has to be twisted in place)
2. Solve the rest

Pros

• Can easily be 1-looked in almost all cases fairly easily.
• Lots of cancellations can be formed between the layer and the algorithm
• Building an EG-2 layer with a twisted corner is much shorter than building a full layer
• Can have ridiculously easy solves

Cons

• It is not generally recommended to use TEG-2 as a stand alone method
• Beginners may find it difficult to 1-look solves and take advantage of the cancellations
• Approximately 2 Times more algorithms than CLL, EG-1 or EG-2

Example solves

1. F U' R2 F2 U2 R' F' U2 F'
• x2 y' R' U' R' (Layer) U' F U2 R' U' F R2 U2 R' F (Alg) U (AUF)
2. R U2 R' F R' F U2 R' U'
• z U2 F (Layer) U' F' R' U' R' U2 R' F R2 (Alg) U' (AUF)
3. F R2 F U' R F2 U R' U'
• x' y' R' (Cancelling moves instead of doing R for layer, because the alg starts with R2) F U' F R' F2 R U R' F (Alg) U2 (AUF)
4. R' F U2 R2 U2 R U R2 U2
• x (Cancelling instantly into an alg instead of doing U R2 for layer, because the alg starts with U R2) F2 R2 F' R' F R2 U2 R'
5. F2 U2 F U2 R F' U' F' U
• x2 y U' F' (Layer) U R2 F2 R' U' R2 F R F' (Alg) U2 (AUF)
6. U R' U' F R2 U' F U2 R
• x2 z' y F U F (Layer) U' R U' R2 F2 R2 F' U F' (Alg)
7. R2 F2 R U F2 U R F2 U'
• x z2 y F U' F' (Layer) U2 R' U' R' F2 R' U R' F2 (Alg)