Square-101

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Square-101 method
EOEdge.png
Information about the method
Proposer(s): Trangium, Jam88, shower, Tipster Trickster
Proposed: 2020
Alt Names: none
Variants: none
No. Steps: 7 (EOEdge, CO setup, Belt+CO, D-pairs, L6CP, LR, M-Perm)
No. Algs: 74 algs + 27 mirrors = 101 total algs
Avg Moves: ~47 STM
Purpose(s):


Square-101 is a 3x3 method developed in the Method Development Competition August 2020. It won Best for FMC and Most Original Method.

Steps

  1. EOEdge
  2. CO setup: Two 1x2x3 blocks on U and D where the top is an oriented square and pseudopair, and the bottom is all oriented.
  3. Belt+CO: Insert the pseudopair and orient the remaining corners on R (27 algs + 27 mirrors = 54 total, 7 moves)
  4. D-pairs: Create two corner and edge pairs on the D layer in the back.
  5. L6CP: Permute the last 6 corners (47 algs, 10.5 moves)
  6. LR: UL and UR edges using only M and U moves. This is akin to step 4b in Roux.
  7. M-Perm: Permute the last 4 edges relative to the M slice centers, and adjust the U/D layers.

Advantages:

  • Low movecount (~47 STM)
  • Completely rotationless
  • <R2, r2, U, D> turning is completely regripless
  • Good ergonomics for pretty much the whole solve
  • Efficient <MU> finish
  • Two successive U and D moves, such as …U’ D’… can be done simultaneously, raising TPS (or if such sequences are considered one move, the movecount is lowered)
  • Square-101 really shines at the top level. Many of the disadvantages of Square-101 can be mitigated with enough practice. Although it takes a while to get used to the recognition and look ahead, top solvers have many opportunities to influence later steps during earlier steps, and even combine steps.

Disadvantages:

  • Few pieces are solved until the very end, so it can be hard to look ahead, particularly between algorithmic and intuitive steps
  • Many of the steps introduce complex concepts which can be hard to get used to.
  • Double turns are slower than quarter turns
  • Difficult recognition
  • Possibility of wrist overturning during step 2
  • x-directional lookahead can be hard to get used to compared to CFOP’s y-directional lookahead (although someone who started out with Square-101 might say a similar thing about CFOP)

Links