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Squall Method.png
Proposer: Vincent Trang
Proposed: 2021
No. Steps: 6
No. Algs: 58
Purpose: Speedsolving

Squall is a 3x3 speedsolving method proposed and developed by Vincent Trang. The method makes use of a unique step of orienting all edges while building a square and has a focus on good TPS performance. Squall is also notable for having been voted as the winner of the January 2021 Method Development Competition.


  1. EOSquare: Orient all edges while building a 1x2x2 block on the left side.
  2. Pair: Add a pair to the previously built square to extend to a 1x2x3 block.
  3. 2x2x3: Solve the DF and DB edges and the M slice centers.
  4. Two Pairs: Solve the front and back pairs on the right side of the bottom two layers.
  5. CDRLL: Solve the last layer corners, preserving the edge orientation and ignoring the DR edge slot.
  6. L5EP: Permute the remaining five edges.


  • High TPS due to a series of easy to perform steps.
  • No rotation required.
  • Low movecount.
  • Low algorithm count.
  • Easy recognition for the algorithm based steps.


  • Planning the EOSquare step is challenging.

External links