Speed Heise-2

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Revision as of 22:36, 26 July 2017 by CriticalCubing (talk | contribs) (formatting)
Speed Heise-2 (SH-2) method
Information about the method
Proposer(s): CriticalCubing, John Li (teoidus)
Proposed: 2017
Alt Names: SH-2
Variants: none
No. Steps: 4
No. Algs:
Avg Moves: around ~40-42
Purpose(s): Speedsolving


Speed Heise-2 is a intuitive 3x3 speedsolving method proposed by CriticalCubing and Teoidus in 2017. SH-2 offers an alternate speed optimized approach to normal Heise.

Pure Heise vs Speed Heise vs Speed Heise-2

R2 D2 R2 D2 B2 D2 B' R2 B' F2 D2 L B R D B' F2 D' L D' F'

Pure Heise:

R' U2 F // 2 squares (3)

y2 F R2 U2 R2 U R // 3rd square (6)

y' U R' U R y U' L F' L' U // prepare last square (9)

R' F R2 // fix f2l, orient edges (3)

y U' R U' R' U' R U' // 5 edges + 2 corners (7)

y2 F' L' U R2 U' L U R2 U' F // commutator (10)

// = 38 moves pure Heise


Speed-Heise:

x2 D2 F2 U B' D // 2x2x2 (5)

y' R2 U' D' F D // 3x2x2 (5)

L' U L2' F' L' R U' R' // eo (8)

y' R2 U R' U' R // f2l-1 (5)

U2 R U' R' // set up (4)

R2 U' L' U R2 U' L U2 R U2 R' // speed-heise (11)

d' y R2 D R' U2 R D' R' U2 R' // l3c (10)

// = 48 moves Speed-Heise


Speed Heise-2:

x2 y R2 F U R u' R2 u' //FB (7)

U' M' r U' r U2 R2 U' M // 2x2x2 DBR (9)

U r U2 r' F' U F U' R U R' // Setup (11)

F2 U2 F2 U R' F2 U L' U' L F2 R // Finish (12)

// = 39 moves SH-2

(Heise and Speed-Heise by Matt DiPalma. SH-2 by CriticalCubing )

The Steps

1. First Block(FB): Build a 1x2x3 block anywhere on the cube.

2. Square: Build a 2x2x2 Square Block on the D layer. You can either build it on DFR position (Down-Front-Right) or on the DBR position (Down-Back-Right). Both options are viable ones, and choose the one that you can do in the shortest amount of moves.

3. Solve the remaining edges + 2 Corners. If you made DBR 2x2x2, solve the DF edge (and vice versa). Orient all the edges while simultaneously solving 2 corners. You solve 5 edges (orientation + permutation) and solve 2 corners.

4. Last Three Corners (L3C or LTC): Use a commutator which solves the 3 remaining corners.

Pros

  • Efficient and low move count.
  • Highly Intuitive.
  • Easy lookahead due to the intuitive nature of blockbuilding.

Cons

  • Since its highly intuitive, it may be difficult to understand and apply for beginners.

Forum links

External links