Difference between revisions of "Screw (method)"
From Speedsolving.com Wiki
Shadowslice (talk | contribs) |
|||
Line 5: | Line 5: | ||
#Solve the LD block (2 corners, 1 edge) | #Solve the LD block (2 corners, 1 edge) | ||
#Solve the RD block (2 corners, 1 edge) | #Solve the RD block (2 corners, 1 edge) | ||
− | #Permute the U-corners without breaking the blocks | + | #Permute the U-layer corners without breaking the blocks |
− | #Solve the | + | #Solve the L-R edges on the U layer |
− | #Solve the | + | #Solve the M-slice edges |
#Solve parity | #Solve parity | ||
Revision as of 23:07, 4 November 2015
Overview
This is a Square-1 method that follows the same basic steps in the 3x3x3 Roux method and is somewhat of an experimental method.
Description of method
- Solve the LD block (2 corners, 1 edge)
- Solve the RD block (2 corners, 1 edge)
- Permute the U-layer corners without breaking the blocks
- Solve the L-R edges on the U layer
- Solve the M-slice edges
- Solve parity