# Difference between revisions of "Screw (method)"

Shadowslice (talk | contribs) (→See also) |
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#Solve the LD block (2 corners, 1 edge) | #Solve the LD block (2 corners, 1 edge) | ||

#Solve the RD block (2 corners, 1 edge) | #Solve the RD block (2 corners, 1 edge) | ||

− | #Permute the U-corners without breaking the blocks | + | #Permute the U-layer corners without breaking the blocks |

− | #Solve the | + | #Solve the L-R edges on the U layer |

− | #Solve the | + | #Solve the M-slice edges |

#Solve parity | #Solve parity | ||

## Revision as of 23:07, 4 November 2015

## Overview

This is a Square-1 method that follows the same basic steps in the 3x3x3 Roux method and is somewhat of an experimental method.

## Description of method

- Solve the LD block (2 corners, 1 edge)
- Solve the RD block (2 corners, 1 edge)
- Permute the U-layer corners without breaking the blocks
- Solve the L-R edges on the U layer
- Solve the M-slice edges
- Solve parity