Difference between revisions of "Screw (method)"

From Speedsolving.com Wiki
m (fixed some formatting. will probably rearrange the steps later too)
Line 1: Line 1:
==Overview==
+
{{Method Infobox
This is a [[Square-1]] method that follows the same basic steps in the 3x3x3 [[Roux method]] and is somewhat of an experimental method.
+
|name=Roux n Skrew
 +
|image=
 +
|proposers=??
 +
|year=2016/2017
 +
|anames=
 +
|variants=
 +
|steps=5
 +
|moves=
 +
|purpose=<sup></sup>
 +
* [[Speedsolving]]
 +
'''Roux n Skrew''' is a [[Square-1]] method that follows the same basic steps in the 3x3x3 [[Roux method]] and is somewhat of an experimental method.
  
 
==Description of method==
 
==Description of method==
#Solve the LD block (2 corners, 1 edge)
+
* 1. Solve the LD block (2 corners, 1 edge)
#Solve the RD block (2 corners, 1 edge)
+
* 2. Solve the RD block (2 corners, 1 edge)
#Permute the U-layer corners without breaking the blocks
+
* 3. Permute the U-layer corners without breaking the blocks
#Solve the L-R edges on the U layer
+
* 4. Solve the L-R edges on the U layer
#Solve the M-slice edges
+
* 5. Solve the M-slice edges
#Solve parity
+
* 6. Solve parity
  
 
==See also==
 
==See also==

Revision as of 18:14, 13 March 2017

{{Method Infobox |name=Roux n Skrew |image= |proposers=?? |year=2016/2017 |anames= |variants= |steps=5 |moves= |purpose=

Roux n Skrew is a Square-1 method that follows the same basic steps in the 3x3x3 Roux method and is somewhat of an experimental method.

Description of method

  • 1. Solve the LD block (2 corners, 1 edge)
  • 2. Solve the RD block (2 corners, 1 edge)
  • 3. Permute the U-layer corners without breaking the blocks
  • 4. Solve the L-R edges on the U layer
  • 5. Solve the M-slice edges
  • 6. Solve parity

See also