Scrambled cube state

Scrambled
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Information
Alt Names:
Subgroup: <U,R,L,D,B(,F)>
Subgroup for edges: <U,R,L,D,B(,F)>
Subgroup for corners: <U,R,L,D,B(,F)>
Previous substeps (methods):
Next substeps (methods):
  • Cross (CFOP)
  • 2x2x2 block (Petrus)
  • EOLine (ZZ)
  • 1st Roux Block (Roux)
  • Xcross
  • Mock Cross
  • Heise blocks (Heise Method)
  • DougLi block
  • 1st layer
  • Triangle
  • Block-1CO (Petrus rotten)
  • D-block 3x2x1 +2EE (Navi)
  • Only 2C
  • Opp Edges +No E edg on D
  • D CO+P +Belt (MCOP)
  • Partial belt (Ladder)
  • Belt pre OE
  • Pure belt
  • Place+O E edg
  • CO (Guimond)
  • EPS-like x2 *+setup (Gosch)
  • CO Boonerang Preorient
  • Human Kociemba 1a Or+Sep E
  • Domino redux
  • Perm all Edg
  • 3OP EO (Flip2+Setup)
  • HTA G1
  • EO (noline)
  • 3OP EO (MU*)
  • Solve 1st L w/ opp colors
  • JKNK F2L (PLL like)
  • Place 1st L (no O o P)
  • Redux to 180° "look"
  • 2 blocks 1x1x3 (TICT)
  • Noah CP 2.0
  • Perm C
  • Any method Ignore O
  • Start cross on wrong center (Centers Last)
  • BH-blind COMMS
  • Intuit COMM +setup (by Roux)
  • FRULD x252 parts
  • God's Algorithm
  • EOline on L
  • 3C+1
  • 3C (VOP)
  • T_perm*+setup (Adv Gosch)
  • 4C
  • Bad EOline (zz-roux BaEOLine)
  • 2x2 Solve
  • Guimond step1 (Guimond)
  • Guimond CO
  • OSPA CO
  • Orient 4C (Menshov)
  • SOAP separate
  • 4 pairs
  • FOPP 1/4
  • Form pairs
  • 1x2x3 block
  • 2 blocks 2x2
  • 2blocks (w/ JAA fixed edge)
  • 2blocks (Petrus-zz)
  • Blocktega pair+CO
  • Salvia
  • Sep +Partially orient corners
  • Cross no color
  • 2white +orient
  • Solve white (Ortega)
  • 3white +Orient
  • Orient C (Sortega)
  • Freeslice F2L
  • F2B
  • 2Roux Blocks
Scramble 04.jpg

Scrambling step -> Scrambled cube state -> First steps (as the Cross step)


The Scrambled cube state is the cube state between the Scrambling step and the First steps (as the Cross step).

VisualCube 3 Egell.png


The Scrambled cube state is the cube state where nothing is solved. It's the first cube state for any method.

Here are some examples of scrambled cube states :

Scramble 05.jpg Scramble 04.jpg Scramble 03.jpg Scramble 02.jpg Scramble 01.jpg

Previous Step

Next Steps

VisualCube 3 Egell.png * Use the Cross step to have the Cross cube state. This is the most common transition as in the CFOP method.

Petrus method.gif * Use the 2x2x2 block step to have the 2x2x2 Block cube state. This is the first transition for the Petrus Method and the Tripod Method.

Roux first block.jpg * Use the 1st Roux Block step to have the LRoux Block cube state. This is the first transition for the Roux method.

  • Use the Mock Cross step to have the Cross-1 cube state.

Heise method.gif * Use the Heise blocks step to have the Heise blocks cube state. This is the first transition for the Heise Method.

  • Use the DougLi block step to have the F2L-1E (D) cube state.


Layer by layer.gif * Use the 1st layer step to have the 1st Layer cube state.

  • Use the Triangle step to have the Triangle cube state.
  • Use the Block-1CO step to have the 2x2x3 Block -1CO cube state. This is the first transition for the Petrus rotten method.
  • Use the D-block 3x2x1 +2EE step to have the NM 3x2x1 Blocks cube state. This is the first transition for the Navi method.
  • Use the Only 2C step to have the 2 adj C cube state.
  • Use the Opp Edges +No E edg on D step to have the Half Cross no E Edg cube state.
  • Use the D CO+P +Belt step to have the Belt + W/Y separated + D CO cube state, as in the MCPOP method.
  • Use the Partial belt step to have the Belt-1 cube state, as in the Ladder method.
  • Use the Belt pre OE step to have the Bad Cross cube state, also called D EO cube state.
  • Use the Pure belt step to have the Belt cube state.
  • Use the 2 blocks 1x1x3 step to have the 1st Layer - 2 Opp Edg cube state, as in the TICT method.
  • Use the 1x1x3 Block step to have the 1x1x3 Block cube state, as in the TICT method.
  • Place+O E edg
  • CO (Guimond)
  • EPS-like x2 *+setup (Gosch)
  • CO Boonerang Preorient
  • Human Kociemba 1a Or+Sep E
  • Domino redux
  • Perm all Edg
  • 3OP EO (Flip2+Setup)
  • HTA G1
  • EO (noline)
  • 3OP EO (MU*)
  • Solve 1st L w/ opp colors
  • JKNK F2L (PLL like)
  • Place 1st L (no O o P)
  • Redux to 180° "look"
  • Noah CP 2.0
  • Perm C
  • Any method Ignore O
  • Start cross on wrong center (Centers Last)
  • BH-blind COMMS
  • Intuit COMM +setup (by Roux)
  • FRULD x252 parts
  • God's Algorithm
  • EOline on L
  • 3C+1
  • 3C (VOP)
  • T_perm*+setup (Adv Gosch)
  • 4C
  • Bad EOline (zz-roux BaEOLine)
  • 2x2 Solve
  • Guimond step1 (Guimond)
  • Guimond CO
  • OSPA CO
  • Orient 4C (Menshov)
  • SOAP separate
  • 4 pairs
  • FOPP 1/4
  • Form pairs
  • 1x2x3 block
  • 2 blocks 2x2
  • 2blocks (w/ JAA fixed edge)
  • 2blocks (Petrus-zz)
  • Blocktega pair+CO
  • Salvia
  • Sep +Partially orient corners
  • Cross no color
  • 2white +orient
  • Solve white (Ortega)
  • 3white +Orient
  • Orient C (Sortega)
  • Freeslice F2L
  • F2B
  • 2Roux Blocks
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Last modified on 19 June 2015, at 09:50