Difference between revisions of "Sandwich Method"
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− | Cage variation based on Denny Dedmore's solution. Although the method was originally designed for big cubes, it can also be used to solve the 3x3, though it is just a CF method for the 3x3 version. | + | The '''Sandwich Method''' is a [[Cage]] variation based on [[Denny Dedmore]]'s solution. Although the method was originally designed for [[big cubes]], it can also be used to solve the 3x3, though it is just a [[CF method]] for the 3x3 version. |
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# Last 4 centers | # Last 4 centers | ||
− | Heavy center control at times during steps 6 and 7 are used (using different algorithms or other tricks), and | + | Heavy center control at times during steps 6 and 7 are used (using different algorithms or other tricks), and [[Rachmaninovian]] currently uses a centers system that produces a ~4 look average. |
== External links == | == External links == | ||
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[[Category:3x3x3 speedsolving methods]] | [[Category:3x3x3 speedsolving methods]] | ||
[[Category:Big Cube methods]] | [[Category:Big Cube methods]] | ||
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Revision as of 22:29, 3 February 2018
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The Sandwich Method is a Cage variation based on Denny Dedmore's solution. Although the method was originally designed for big cubes, it can also be used to solve the 3x3, though it is just a CF method for the 3x3 version.
Steps
- First 2 centers
- Corners (any method)
- 3 dedges on L after a z rotation
- z2 rotation, 4 dedges on current L face
- Last dedge of the outside layers
- Bottom 2 dedges (on M)
- Last 2 dedges (on M)
- Last 4 centers
Heavy center control at times during steps 6 and 7 are used (using different algorithms or other tricks), and Rachmaninovian currently uses a centers system that produces a ~4 look average.
External links
- Java is needed to see his cube applets. (Firefox users can use a 32 bit version to run Java.)
- Speedsolving.com : sandwich 3x3
- Speedsolving.com : Expansion of sandwich centers