Difference between revisions of "Roux method"

From Speedsolving.com Wiki
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* [[Austin Moore]] (BigGreen) [http://www.worldcubeassociation.org/results/p.php?i=2009MOOR01]
 
* [[Austin Moore]] (BigGreen) [http://www.worldcubeassociation.org/results/p.php?i=2009MOOR01]
 
* [[Jules Manalang]] (Waffo) [http://www.worldcubeassociation.org/results/p.php?i=2008MANA02]
 
* [[Jules Manalang]] (Waffo) [http://www.worldcubeassociation.org/results/p.php?i=2008MANA02]
 
+
* [Alexander Lau]] (5BLD) [http://www.worldcubeassociation.org/results/p.php?i=2011LAUA01]
 
== External Links ==
 
== External Links ==
 
* [http://grrroux.free.fr/method/Intro.html Gilles Roux's tutorial]
 
* [http://grrroux.free.fr/method/Intro.html Gilles Roux's tutorial]

Revision as of 17:32, 17 December 2011

Roux method
Roux method.gif
Information about the method
Proposer(s): Gilles Roux
Proposed: 2003
Alt Names: none
Variants: none
No. Steps: 4
No. Algs: 11-71
Avg Moves: Speed:48, FM:28-
Purpose(s):


The Roux Method (French pronunciation: [ʁu]) is a 3x3 speedsolving method invented by Gilles Roux. Unlike the Fridrich and Petrus methods, the inventor of this method has used it to achieve an official sub-15 average. The Roux Method is influenced by the Petrus method's block building and the Waterman method's layer-on-the-left and edges-last aspects.

The Steps

1. Build a 1x2x3 block anywhere on the cube.

2. Build a second 1x2x3 block opposite of the first 1x2x3 block, without disrupting the first 1x2x3 block. After this step, there should be two 1x2x3 blocks: one on the lower left side, and one lower right side, leaving the U slice and M slice free to move.

3. Simultaneously orient and permute the remaining 4 corners on the top layer (U-slice). You can use CMLL,COLL, or Corner OLL's (along with T and Y permutation) to do this.

4. Orient the 6 remaining edges (UF, UB, UL, UR, DF, DB need to be oriented correctly).

5. Solve the left and right layer edges. After this step, both the left and right side layers should be complete.

6. Solve the centers and edges in the M slice, see Last Six Edges.

See also: L5E

Pros

Like the Petrus method, the Roux method uses fewer moves than the popular Fridrich method. It is also more intuitive and requires fewer algorithms. After the first block is built the rest of the cube can be solved with R, r, M and U moves thus eliminating rotations.

Cons

Block building can be difficult for a beginner to get used to. The reliance on r and M moves may also be difficult for some people, so much so that cubers who have trouble with M turns should probably not use this as their main method (or better, practice practice practice the M moves). Slice turns can also be slower than using a quarter-turn metric.

Notable Users

External Links