The Ribbon Method is a speedsolving method created by Justin Taylor in 2017. The method was created as a Two-Look solution for the Last Slot and Last Layer without preorienting edges and maintaining a manageable algorithm count. This allows great versatility in approach for the F2L, along with a smooth transition into LSLL. The method retains every ergonomic advantage of CFOP, while containing one fewer "look" in the solve and saving an average of 6 moves with a CFOP-like approach to F2L. Ribbon can either be used as a standalone method, or in conjunction with other CFOP subsets whenever an edge solves itself during F2L.
- Ribbon: This is the most distinctive part of the Ribbon Method.