Difference between revisions of "Portico"
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− | Portico features easier inspection and superior blockbuilding to normal ZZ-COLL/EPLL. Omission of the DF | + | Portico features easier inspection and superior blockbuilding to normal ZZ-COLL/EPLL. Omission of the DF edge also accommodates more ergonomic CxLL algorithms. This of course, comes at the expense of 11 additional ExLL algs. However, many of these algs are short (M' U2 M) or memorable (M' H-perm M). See the references for the algorithm list. |
== See also == | == See also == |
Revision as of 17:35, 2 May 2019
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The Portico Method is a 3x3 speedsolving method created by Matt DiPalma before 2017. It is derived from the ZZ Method, and the two share very much in common. The main difference is that ZZ's EOLine is replaced by EODB (the DF edge is omitted). Then, for the duration of the solve, the user is free to use F2 moves and the M'(U)M moves to solve F2L (which increases blockbuilding efficiency). The third step is COLL (42 algs). The final step is EP5 (15 algs), which solves all 4 LL edges and DF.
Comparison with ZZ
ZZ-COLL/EPLL | Portico | Verdict | |
---|---|---|---|
EO-step | 6.1 htm | 5.3 htm | Portico 15% more efficient, easier inspection |
F2L | 19.0 htm | 18.4 htm | Portico 3.3% more efficient, but F2 moves |
Corners | 12.08 htm | <12.0 htm | Portico slightly more efficient/ergonomic |
Edges | 6.75 htm | 7.22 htm | ZZ 7% more efficient, 12 fewer algs |
Total | 44 htm | 43 htm | Portico more efficient and easier inspection |
Algs | 46 | 57 | ZZ has 11 fewer algs |
Portico features easier inspection and superior blockbuilding to normal ZZ-COLL/EPLL. Omission of the DF edge also accommodates more ergonomic CxLL algorithms. This of course, comes at the expense of 11 additional ExLL algs. However, many of these algs are short (M' U2 M) or memorable (M' H-perm M). See the references for the algorithm list.