Difference between revisions of "Petrus-W"

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# Unlike in [[Petrus]] or [[ZZ]], you cannot use [[ZZLL]] or [[ZBLL]] to complete the [[Last Layer]] in one look
 
# Unlike in [[Petrus]] or [[ZZ]], you cannot use [[ZZLL]] or [[ZBLL]] to complete the [[Last Layer]] in one look
 
==History==
 
==History==
This method was proposed by Speedsolving.com member WarriorCatCuber in the ‘New Method/Substep/Concept Idea Thread. See discussion in External links. The method is a tweaked version of what WarriorCatCuber invented through a misunderstanding. He ended up critiquing somebody else on their Petrus example solve using what he believed them to be using. Due to the OP’s confusion, he realised this wasn’t what they were using, and now he looked at it, it seemed not as viable as Petrus. Fast forward a few days later, he dug the method out of the bin, and attempted to make it a bit more optimal. The result was Petrus-W (for WarriorCatCuber).
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This method was proposed by Speedsolving.com member WarriorCatCuber in the ‘New Method/Substep/Concept Idea Thread. See discussion in External links. The method is a tweaked version of what WarriorCatCuber invented through a misunderstanding. He ended up critiquing somebody else on their Petrus example solve using what he believed them to be using. Due to the OP’s confusion, he realised this wasn’t what they were using, and now he looked at it, it seemed not as viable as Petrus. Fast forward a few days later, he dug the method out of the bin, and tweaked it to make it more optimal. The result was Petrus-W (for WarriorCatCuber).
  
 
== See also ==
 
== See also ==

Revision as of 18:33, 7 February 2020

Petrus-W method
Information about the method
Proposer(s): WarriorCatCuber
Proposed: 2020
Alt Names: none
Variants: Petrus
No. Steps: 6
No. Algs: 1-58 (for the last layer corners and last 5 edges)
Avg Moves: 47
Purpose(s):

The Petrus-W Method is a method for solving the 3x3x3 cube invented by WarriorCatCuber in 2020. The method is a variant on the Petrus method and is efficient enough to be used for advanced speedsolving.

Steps

The steps are as follows:

  1. Solve a 2x2x2 block in the back of the cube
  2. Expand the 2x2x2 block into a 2x2x3 block, also on the back of the cube
  3. Fix the misoriented edges ZZ Method style on the cube (Edges oriented relative to where it belongs on the R,U and L layers)
  4. Solve the final two corner-edge pairs while only using R, U and L moves to preserve EO. This leaves the last layer and the Down-Front edge piece to be solved
  5. Solve the remaining 4 corners using COLL
  6. Permute the final five edges with L5EP as in Portico

Pros

  1. If you can look into the 2x2x3 block in inspection, no cube rotations are required
  2. You can orient 4 edges at a time, instead of being restricted to the 2 allowed in Petrus
  3. You can use M' U' M to orient edges unlike in Petrus or ZZ
  4. F2L has less regrips than in Petrus F2L

Cons

  1. Unlike in the ZZ method, you cannot look into EO during inspection time
  2. L5EP has 7 more algorithms than EPLL
  3. Unlike in Petrus or ZZ, you cannot use ZZLL or ZBLL to complete the Last Layer in one look

History

This method was proposed by Speedsolving.com member WarriorCatCuber in the ‘New Method/Substep/Concept Idea Thread. See discussion in External links. The method is a tweaked version of what WarriorCatCuber invented through a misunderstanding. He ended up critiquing somebody else on their Petrus example solve using what he believed them to be using. Due to the OP’s confusion, he realised this wasn’t what they were using, and now he looked at it, it seemed not as viable as Petrus. Fast forward a few days later, he dug the method out of the bin, and tweaked it to make it more optimal. The result was Petrus-W (for WarriorCatCuber).

See also

External links