Difference between revisions of "Petrus-W"
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==Cons== | ==Cons== | ||
# Unlike in the [[ZZ]] method, you cannot look into EO during inspection time | # Unlike in the [[ZZ]] method, you cannot look into EO during inspection time | ||
− | # L5EP has | + | # L5EP has 12 more algorithms than EPLL |
# Unlike in [[Petrus]] or [[ZZ]], you cannot use [[ZZLL]] or [[ZBLL]] to complete the [[Last Layer]] in one look. | # Unlike in [[Petrus]] or [[ZZ]], you cannot use [[ZZLL]] or [[ZBLL]] to complete the [[Last Layer]] in one look. | ||
Revision as of 17:45, 7 February 2020
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The Petrus-W Method is a method for solving the 3x3x3 cube which was invented by WarriorCatCuber in 2020. The method is a variant on the Petrus method and is efficient enough to be used for advanced speedsolving.
Contents
Steps
The steps are as follows:
- Solve a 2x2x2 block in the back of the cube
- Expand the 2x2x2 block into a 2x2x3 block, also on the back of the cube
- Fix the misoriented edges ZZ Method style on the cube (Edges oriented relative to where it belongs on the R,U and L layers)
- Solve the final two corner-edge pairs while only using R, U and L moves to preserve EO. This leaves the last layer and the Down-Front edge piece to be solved
- Solve the remaining 4 corners using COLL
- Permute the final five edges with L5EP as in Portico
Pros
- If you can look into the 2x2x3 block in inspection, no cube rotations are requires
- You can orient 4 edges at a time, when you have to fix them 2 at a time in Petrus
- You can use M' U' M to orient edges unlike is Petrus or ZZ
- F2L has less regrips than in Petrus F2L
Cons
- Unlike in the ZZ method, you cannot look into EO during inspection time
- L5EP has 12 more algorithms than EPLL
- Unlike in Petrus or ZZ, you cannot use ZZLL or ZBLL to complete the Last Layer in one look.