Difference between revisions of "Petrus-W"

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==Pros==
 
==Pros==
* Very few cube rotations are required; if you are able to plan your [[2x2x3 Block|2x2x3]] in inspection, the number drops to zero
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* =Very few cube rotations are required; if you are able to plan your [[2x2x3 Block|2x2x3]] in inspection, the number drops to zero
* [[EO]] is more free than in [[Petrus Method|Petrus]]
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* P[[EO]] is more free than in [[Petrus Method|Petrus]]
* [[L2P]] has less regrips than in [[Petrus]] [[F2L]]
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* R[[L2P]] has less regrips than in [[Petrus]] [[F2L]]
  
 
==Cons==
 
==Cons==
* Just like in [[Petrus Method|Petrus]], you cannot look into [[EO]] during inspection time
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* OJust like in [[Petrus Method|Petrus]], you cannot look into [[EO]] during inspection time
* [[L5EP]] has slightly more algorithms than [[EPLL]]
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* S[[L5EP]] has slightly more algorithms than [[EPLL]]
* Unlike in [[Petrus Method|Petrus]] or [[ZZ Method|ZZ]], you cannot easily solve the [[last layer]] in one look
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* TUnlike in [[Petrus Method|Petrus]] or [[ZZ Method|ZZ]], you cannot easily solve the [[last layer]] in one look
 
+
AR
 
==History==
 
==History==
 
Petrus-W was originally proposed on the [[SpeedSolving Forums]] by user WarriorCatCuber on February 6, 2020. According to the creator, the idea came from a misinterpretation of another user's critique of a solve with the [[Petrus Method]]. After some thought and improvement, WarriorCatCuber decided to show the other [[SpeedSolving Forums|forum]] users his new idea.
 
Petrus-W was originally proposed on the [[SpeedSolving Forums]] by user WarriorCatCuber on February 6, 2020. According to the creator, the idea came from a misinterpretation of another user's critique of a solve with the [[Petrus Method]]. After some thought and improvement, WarriorCatCuber decided to show the other [[SpeedSolving Forums|forum]] users his new idea.

Revision as of 21:01, 29 March 2020

Petrus-W method
PetrusW.png
Information about the method
Proposer(s): WarriorCatCuber
Proposed: 2020
Alt Names: none
Variants: Petrus
No. Steps: 6
No. Algs: 1-58 (for the last layer corners and last 5 edges)
Avg Moves: 47
Purpose(s):

The Petrus-W Method is a method for solving the 3x3x3 cube invented by WarriorCatCuber in 2020. The method is a variant on the Petrus method and is efficient enough to be used for advanced speedsolving.

Steps

The steps are as follows:

  1. A2x2x2: Solve a 2x2x2 block in the back of the cube
  2. N2x2x3: Expand the 2x2x2 block into a 2x2x3 block, also on the back of the cube
  3. DEO: Fix the misoriented edges on the cube with ZZ-style EO (Edges oriented relative to where it belongs on the U, F, and D layers)
  4. RL2P: Solve the final two corner-edge pairs while only using R, U and L moves to preserve EO. This leaves only the last layer and the Down-Front edge piece to be solved
  5. ECOLL: Solve the remaining 4 corners while preserving EO using COLL
  6. WL5EP: Permute the final five edges with L5EP as in Portico

Pros

  • =Very few cube rotations are required; if you are able to plan your 2x2x3 in inspection, the number drops to zero
  • PEO is more free than in Petrus
  • RL2P has less regrips than in Petrus F2L

Cons

  • OJust like in Petrus, you cannot look into EO during inspection time
  • SL5EP has slightly more algorithms than EPLL
  • TUnlike in Petrus or ZZ, you cannot easily solve the last layer in one look

AR

History

Petrus-W was originally proposed on the SpeedSolving Forums by user WarriorCatCuber on February 6, 2020. According to the creator, the idea came from a misinterpretation of another user's critique of a solve with the Petrus Method. After some thought and improvement, WarriorCatCuber decided to show the other forum users his new idea.

See also

External links