Difference between revisions of "Petrus-W"

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# '''2x2:''' Solve a [[2x2x2 block]] in the back of the cube
 
# '''2x2:''' Solve a [[2x2x2 block]] in the back of the cube
 
# '''2x2x3:''' Expand the [[2x2x2 block]] into a [[2x2x3 block]], also on the back of the cube
 
# '''2x2x3:''' Expand the [[2x2x2 block]] into a [[2x2x3 block]], also on the back of the cube
# '''EO:'' Fix the misoriented edges on the cube with [[ZZ Method|ZZ]]-style [[EO]] (Edges oriented relative to where it belongs on the U, F, and D layers)
+
# '''EO:''' Fix the misoriented edges on the cube with [[ZZ Method|ZZ]]-style [[EO]] (Edges oriented relative to where it belongs on the U, F, and D layers)
 
# '''L2P:''' Solve the final two [[Pair|corner-edge pairs]] while only using R, U and L moves to preserve [[EO]]. This leaves only the [[last layer]] and the Down-Front edge piece to be solved
 
# '''L2P:''' Solve the final two [[Pair|corner-edge pairs]] while only using R, U and L moves to preserve [[EO]]. This leaves only the [[last layer]] and the Down-Front edge piece to be solved
 
# '''COLL:''' Solve the remaining 4 corners using [[COLL]]
 
# '''COLL:''' Solve the remaining 4 corners using [[COLL]]

Revision as of 22:42, 7 February 2020

Petrus-W method
Information about the method
Proposer(s): WarriorCatCuber
Proposed: 2020
Alt Names: none
Variants: Petrus
No. Steps: 6
No. Algs: 1-58 (for the last layer corners and last 5 edges)
Avg Moves: 47
Purpose(s):

The Petrus-W Method is a method for solving the 3x3x3 cube invented by WarriorCatCuber in 2020. The method is a variant on the Petrus method and is efficient enough to be used for advanced speedsolving.

Steps

The steps are as follows:

  1. 2x2: Solve a 2x2x2 block in the back of the cube
  2. 2x2x3: Expand the 2x2x2 block into a 2x2x3 block, also on the back of the cube
  3. EO: Fix the misoriented edges on the cube with ZZ-style EO (Edges oriented relative to where it belongs on the U, F, and D layers)
  4. L2P: Solve the final two corner-edge pairs while only using R, U and L moves to preserve EO. This leaves only the last layer and the Down-Front edge piece to be solved
  5. COLL: Solve the remaining 4 corners using COLL
  6. L5EP: Permute the final five edges with L5EP as in Portico

Pros

  • Very few cube rotations are required; if you are able to plan your 2x2x3 in inspection, the number drops to zero
  • You can orient 4 edges at a time, instead of being restricted to 2 at a time as in Petrus
  • EO is more free than in Petrus or ZZ
  • L2P has less regrips than in Petrus F2L

Cons

  • Just like Petrus, you cannot look into EO during inspection time
  • L5EP has slightly more algorithms than EPLL
  • Unlike in Petrus or ZZ, you cannot easily solve the last layer in one look

History

Petrus-W was originally proposed on the SpeedSolving Forums by user WarriorCatCuber on February 6, 2020. According to the creator, the idea came from a misinterpretation of another user's critique of a solve with the Petrus Method. After some thought and improvement, WarriorCatCuber decided to show the other forum users his new idea.

See also

External links