Difference between revisions of "Petrus-W"

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==Steps==
 
==Steps==
 
The steps are as follows:
 
The steps are as follows:
# Solve a [[2x2x2 block]] in the back of the cube
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# 2x2 : Solve a [[2x2x2 block]] in the back of the cube
# Expand the [[2x2x2 block]] into a [[2x2x3 block]], also on the back of the cube
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# 2x2x3 : Expand the [[2x2x2 block]] into a [[2x2x3 block]], also on the back of the cube
# Fix the misoriented edges on the cube with [[ZZ Method|ZZ]]-style [[EO]] (Edges oriented relative to where it belongs on the U, F, and D layers)
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# EO : Fix the misoriented edges on the cube with [[ZZ Method|ZZ]]-style [[EO]] (Edges oriented relative to where it belongs on the U, F, and D layers)
# Solve the final two [[Pair|corner-edge pairs]] while only using R, U and L moves to preserve [[EO]]. This leaves the [[last layer]] and the Down-Front edge piece to be solved
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# L2P : Solve the final two [[Pair|corner-edge pairs]] while only using R, U and L moves to preserve [[EO]]. This leaves the [[last layer]] and the Down-Front edge piece to be solved
# Solve the remaining 4 corners using [[COLL]]
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# COLL : Solve the remaining 4 corners using [[COLL]]
# Permute the final five edges with [[L5EP]] as in [[Portico]]
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# L5EP : Permute the final five edges with [[L5EP]] as in [[Portico]]
  
 
==Pros==
 
==Pros==

Revision as of 19:59, 7 February 2020

Petrus-W method
Information about the method
Proposer(s): WarriorCatCuber
Proposed: 2020
Alt Names: none
Variants: Petrus
No. Steps: 6
No. Algs: 1-58 (for the last layer corners and last 5 edges)
Avg Moves: 47
Purpose(s):

The Petrus-W Method is a method for solving the 3x3x3 cube invented by WarriorCatCuber in 2020. The method is a variant on the Petrus method and is efficient enough to be used for advanced speedsolving.

Steps

The steps are as follows:

  1. 2x2 : Solve a 2x2x2 block in the back of the cube
  2. 2x2x3 : Expand the 2x2x2 block into a 2x2x3 block, also on the back of the cube
  3. EO : Fix the misoriented edges on the cube with ZZ-style EO (Edges oriented relative to where it belongs on the U, F, and D layers)
  4. L2P : Solve the final two corner-edge pairs while only using R, U and L moves to preserve EO. This leaves the last layer and the Down-Front edge piece to be solved
  5. COLL : Solve the remaining 4 corners using COLL
  6. L5EP : Permute the final five edges with L5EP as in Portico

Pros

  1. If you can look into the 2x2x3 block in inspection, no cube rotations are required
  2. You can orient 4 edges at a time, instead of being restricted to the 2 allowed in Petrus
  3. You can use M' U' M to orient edges unlike in Petrus or ZZ
  4. L2P has less regrips than in Petrus F2L
  5. During L2P, you get to use F2 and M' U2 M, which gives you a lot of freedom.

Cons

  1. Unlike in the ZZ method, you cannot look into EO during inspection time
  2. L5EP has 7 more algorithms than EPLL
  3. Unlike in Petrus or ZZ, you cannot use ZZLL or ZBLL to complete the Last Layer in one look

History

Petrus-W was originally proposed on the SpeedSolving Forums by user WarriorCatCuber on February 6, 2020. According to the creator, the idea came from a misinterpretation of another user's critique of a solve with the Petrus Method. After some thought and improvement, WarriorCatCuber decided to show the other forum users his new idea.

See also

External links