Difference between revisions of "Pet5"

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{{Method Infobox
 
{{Method Infobox
|name=Just Use Petrus
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|name=Pet5
|proposers=Will Schmidt
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|proposers=Isabel S.
 
|year=2017
 
|year=2017
|image=Just_Use_Petrus_2.png
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|image=Pet5.png
|anames=JUP
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|algs=COLL, EPLL
|algs=Unknown
 
 
|variants
 
|variants
|steps=7
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|steps=6
|moves=~Unknown
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|moves=Unknown
 
|purpose=<sup></sup>
 
|purpose=<sup></sup>
 
* [[Speedsolving]]
 
* [[Speedsolving]]
 
}}
 
}}
  
'''Just Use Petrus''', or JUP for short, was created by Will Schmidt.  It was designed with cubes like the 6x6 and 7x7 in mind, and is not suited for 4x4.
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'''Pet5''' was created by Isabel S.  It's a big cube method designed to remove OLL Parity, give a shorter edge pairing and 3x3 stage, and limiting cube rotations with minimal sacrifice to other steps.
  
 
== The Steps ==
 
== The Steps ==
  
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1. Build two opposite centers, similar to Yau.  Hold the cube with the centers on the left/right sides.
  
1. Build two opposite centers
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2. Solve 3 edge pieces and build a block on the left hand side with two corners.
  
2. Solve three half centers connected with partial edges
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3. Build 3, 1-wide center bars of the bottom, left, and right center colors; place them to build out the lefthand block, and connect them with edge wings.  Continue until you've build block half way.
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    3a. If using an odd layered puzzle, (5x5, 7x7) build the center bar, but don't build with the center edge piece.
  
3. Solve three edges and two corners, forming a block
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4. Build remaining center bars unsorted.  Solve and orient 5 more edges.
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    4a. This method is better suited for solving edges on the M slice, but either option works.  If you want to solve edges on the E slice, reorient the cube
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    4b. It's recommended that the last 5 edges solved are the left/right hand edges. (top/bottom if solving on e slice)
  
4. Solve remaining center pieces with bars, ignoring color
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5. Orient remaining edges, and finish the block.
  
5. Solve five more edges with [[edge orientation]], using the unsolved face to allow more flexibility when solving edges.
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6. Solve F2L, then use COLL and EPLL for last layer.  PLL parity should be included for EPLL when solving even layered puzzles
 
 
6. Finish the centers while pairing the remaining edge wings, forming a Petrus block, and finish the last two edges
 
 
 
7. Solve F2L, then use COLL and EPLL for last layer.  PLL parity is included for EPLL
 
  
 
== Pros ==
 
== Pros ==
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== Cons ==
 
== Cons ==
  
* Finding edges to connect half centers can be tricky
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* Solving the Petrus block is a less efficient way to solve centers.
  
== Petrus variations ==
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* Reorienting cube when solving on E slice requires awkward cube rotations.
  
There are several other [[substep]]s that can be used [[WV]], [[COLL]], and [[ZBLL]] which completes the entire last layer in a single algorithm.
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* Orienting final edges isn't that effecient move wise.
  
 
== See Also ==
 
== See Also ==
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== External links ==
 
== External links ==
  
* [https://sites.google.com/view/willthegamedesigner/cubing/jup-method Just Use Petrus Overview]
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[[Category:4x4x4 methods]]
 
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[[Category:5x5x5 methods]]
 
[[Category:Big Cube methods]]
 
[[Category:Big Cube methods]]

Latest revision as of 13:55, 16 April 2020

Pet5 method
Pet5.png
Information about the method
Proposer(s): Isabel S.
Proposed: 2017
Alt Names: none
Variants: none
No. Steps: 6
No. Algs: COLL, EPLL
Avg Moves: Unknown
Purpose(s):


Pet5 was created by Isabel S. It's a big cube method designed to remove OLL Parity, give a shorter edge pairing and 3x3 stage, and limiting cube rotations with minimal sacrifice to other steps.

The Steps

1. Build two opposite centers, similar to Yau. Hold the cube with the centers on the left/right sides.

2. Solve 3 edge pieces and build a block on the left hand side with two corners.

3. Build 3, 1-wide center bars of the bottom, left, and right center colors; place them to build out the lefthand block, and connect them with edge wings. Continue until you've build block half way.

   3a. If using an odd layered puzzle, (5x5, 7x7) build the center bar, but don't build with the center edge piece.

4. Build remaining center bars unsorted. Solve and orient 5 more edges.

   4a. This method is better suited for solving edges on the M slice, but either option works.  If you want to solve edges on the E slice, reorient the cube 
   4b. It's recommended that the last 5 edges solved are the left/right hand edges. (top/bottom if solving on e slice)

5. Orient remaining edges, and finish the block.

6. Solve F2L, then use COLL and EPLL for last layer. PLL parity should be included for EPLL when solving even layered puzzles

Pros

  • Designed with 6x6 and 7x7 in mind
  • Also prevents OLL parity on even layered puzzles

Cons

  • Solving the Petrus block is a less efficient way to solve centers.
  • Reorienting cube when solving on E slice requires awkward cube rotations.
  • Orienting final edges isn't that effecient move wise.

See Also

External links