Peridot
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Contents
Steps
2x2x2 Block
In this step you find a corner from the bottom layer and put it in DBL position (done in inspection). After this you build a 2x2x2 block(like in Petrus) around the corner using only RrUuFf moves. Another way to put is once you have the corner in DBL, you solve the centers + BL edge + DL edge + DB edge.
EOdFL
In this step you solve the dFL pair while solving edge orientation. This step is quite intuitive and easy. Although you could also do it using algorithms but those have not yet been generated.
dbR Block
In this step you solve a 2x2x1 block in dbR position. You can do this by making the dBR pair then attaching the DR edge to the center and then attaching the premade pair. Or you can blockbuild the dbR block in some other way instead. This leaves you with a Nautilus shape.
TSLE+DF
In this step you do TSLE but there are 23 added cases for whenever you have the FR edge in the DF position. You don’t have to use algorithms if it is in the DF you can instead just do r U2 r’ and then do normal TSLE. If you do not know what TSLE is it is solving the FR edge and corner orientation while preserving edge orientation. This is almost exactly the same as from ZZ-CT.
PLTP
In this step you Permute the last 10 pieces of the Rubik’s cube this had 453 cases. This is originally from the Hall-2 Method. This step is quite easy to recognize and the algorithms are quite ergonomic.
Pros
Easy algorithm recognition
Has steps from other good methods like Nautilus, Hall-2, Petrus, and ZZ-CT
The RrUuFf gen 2x2x2 block is quite ergonomic
Cons
High algorithm count
2x2x2 block is inefficient
See also
Extra Information on algs
PLTP is currently under development and generation by Daylen Hall.