Difference between revisions of "Partial edge control"

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'''Partial Edge Control''' is an extension to [[F2L]]. It orients the [[LL]] [[edge]]s during F2L, most often during the last pair, by careful selection of F2L block insertion [[algorithm]]s.
 
'''Partial Edge Control''' is an extension to [[F2L]]. It orients the [[LL]] [[edge]]s during F2L, most often during the last pair, by careful selection of F2L block insertion [[algorithm]]s.
 
As an example, perform F R' F' R on a [[3x3]]. If you insert the pair with U R U' R', two LL edges are misorientated. If you instead insert it with R' F R F' (also known as the '''sledgehammer'''), all the edges are orientated. You can use this to avoid the [[dot OLL]] cases.
 
As an example, perform F R' F' R on a [[3x3]]. If you insert the pair with U R U' R', two LL edges are misorientated. If you instead insert it with R' F R F' (also known as the '''sledgehammer'''), all the edges are orientated. You can use this to avoid the [[dot OLL]] cases.

Revision as of 19:48, 4 September 2014

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Partial Edge Control is an extension to F2L. It orients the LL edges during F2L, most often during the last pair, by careful selection of F2L block insertion algorithms. As an example, perform F R' F' R on a 3x3. If you insert the pair with U R U' R', two LL edges are misorientated. If you instead insert it with R' F R F' (also known as the sledgehammer), all the edges are orientated. You can use this to avoid the dot OLL cases.

See also