PLL

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 PLL Information Proposer(s): Hans Dockhorn, Anneke Treep, Jessica Fridrich Proposed: Alt Names: Variants: Subgroup: No. Algs: 21 Avg Moves: 11.8 HTM Purpose(s): Speedsolving Previous state: OLL cube state Next state: Solved cube state
 The PLL step is the step between the OLL cube state and the Solved cube state.

PLL is the acronym for Permutation of the Last Layer. Permutation of the Last Layer is the last step of many speedsolving methods. In this step, the pieces on the top layer have already been oriented (OLL) so that the top face has all the same color, and they can now be moved into their solved positions. There are 21 PLLs (13 if you count mirrors and inverses as being the same) and each one is named after a letter. The following page gives a list of all of the PLLs, along with a picture and a list of common algorithms for each one. The diagrams below are top views of where you want the pieces to go. For example, the T Permutation (or 'T perm') swaps the UL and UR edges, as well as the UFR and UBR corners. If you like, try out all of the available algorithms for a case to see which one feels the fastest to you - the same algorithm may not be the fastest for everyone, and shorter algorithms are not always faster than longer ones. PLL is a subgroup of ZBLL.

PLL (edit)
Permutations of corners only
Permutations of edges only
Permutations of corners and edges