|
|
Line 1: |
Line 1: |
− | {{Method Infobox
| |
− | |name=Ortega
| |
− | |image=Ortega.gif
| |
− | |proposers=[[Jeffrey Varasano]] <br/> [[Victor Ortega]] <br/> [[Josef Jelinek]]
| |
− | |year=1981, later reintroduced in 2000
| |
− | |anames=Varasano
| |
− | |variants
| |
− | |steps=3 (Solve D face, Solve U face, [[PBL]])
| |
− | |algs=11 to 12
| |
− | |moves=20
| |
− | |purpose=<sup></sup>
| |
− | * [[Speedsolving]]
| |
− | }}
| |
| | | |
− | The '''Ortega Method''', also known as the '''Varasano Method''', is a 2x2 and 3x3 [[speedsolving]] method. It is named after [[Victor Ortega]], and is mostly popular today for being an intermediate 2x2 solving method.
| + | == NigBee is G O D == |
− | | |
− | | |
− | == Naming Dispute ==
| |
− | [[Victor Ortega]] is often credited for creating the method. While it is true that Victor popularized the method, he cannot be said to have created it, similar to the naming dispute with the [[CFOP]] method. The popularity of the method dates from December 2001 when [[Josef Jelinek]] added Ortega's [[Corners First]] method (as a solution for 3x3x3 cubes) to his website.[https://web.archive.org/web/20011225093221/http://cube.misto.cz/_MAIL_/index.html] (Jelínek himself had already outlined a Corners-first approach comparable to the Ortega Method.[https://web.archive.org/web/20010212015351/http://cube.misto.cz/_MAIL_/corners.html]) His website has always stated that Ortega's method was "based on [[Minh Thai]]'s ''Winning Solution''" (from 1982).[https://web.archive.org/web/20020208013747/http://cube.misto.cz/_MAIL_/cfsm.html] The method got picked-up by 2x2 cubers and became widely known as the Ortega Method.
| |
− | | |
− | In 2015 competitive cuber and YouTuber [[Christopher Olson]] researched the creation of the Ortega method. He found an original 3x3 method in a book by [[Jeffrey Varasano]], the 1981 US record holder for the Rubik's cube, explaining how he solved a Rubik's cube in under 45 seconds. His was a Corners-first method similar to the method used by Minh Thai to win the [[World Championship 1982]]. But the method for solving the corners turned out to have the same steps as the "Ortega" method. This led to Chris creating [https://youtu.be/054bInnL8YY a video] to rename the Ortega method to the Varasano method. However, the naming change did not stick and the majority still call it "Ortega", although "Varasano-Ortega" is sometimes used.
| |
− | | |
− | == As a 2x2x2 Method ==
| |
− | | |
− | Using Ortega as a 2x2x2 method first involves solving one [[face]] intuitively; don't worry about solving an entire [[layer]], because the face will be [[permutation|permuted]] later. Second, [[orientation|orient]] the opposite face, either by using the same [[OLL]] algorithms as on 3x3x3 or by using more efficient ones made for 2x2x2 (see below). Finally, you permute both layers at the same time by using [[PBL]]. The last step may sound difficult but there are only 5 possible cases, so it is quick to learn. In total, there are 12 algorithms to learn (11 without reflections).
| |
− | | |
− | For the first face, without [[colour neutral]]ity, the average move count in [[HTM]] is a surprisingly low 3.97, and no cases require more than 5 turns. Because of this inspection is just a few seconds, advanced users benefit from that and uses the remaining inspection time to predict the OLL case, or even the whole solve.
| |
− | | |
− | The case shown in the picture in the method information box is known as [[Sune]], one of the OLL cases.
| |
− | | |
− | == As a 3x3x3 Method ==
| |
− | Using Ortega as a 3x3x3 method involves first solving the [[corner]]s completely, followed by insertion of the D layer [[edge]]s, and 3 of the U-layer edges. The mid-layer edges are then oriented during placement of the final U-layer edge, and finally the mid-layer edges are permuted. @see rubikscube.info link below..
| |
− | | |
− | == See also ==
| |
− | * [[OLL (2x2x2)]] (algs for 2nd step)
| |
− | * [[PBL]] (algs for the 3rd step)
| |
− | * [[LBL]]
| |
− | * [[Guimond Method]]
| |
− | * [[EG Method]]
| |
− | * [[CLL]]
| |
− | | |
− | == External links ==
| |
− | * [https://youtu.be/054bInnL8YY Why the Ortega method was renamed to the Varasano method]
| |
− | * [http://rubikscube.info/ortega.php rubikscube.info]
| |
− | * [http://erikku.er.funpic.org/rubik/2x2_ortega.html funpic.org]
| |
− | * [http://rapidshare.com/files/129358752/Ortega_Method-English.doc Martijn Bakker's Ortega doc]
| |
− | * [http://www.cubewhiz.com/ortega.php Bob Burton's Ortega page]
| |
− | * Youtube: [http://www.youtube.com/watch?v=DFuklZhenvk 2x2 Ortega Method Tutorial] by theWestonian
| |
− | * Youtube: [http://www.youtube.com/watch?v=U0_i02oJurE 2x2x2 Ortega outline]
| |
− | * Youtube: [https://www.youtube.com/watch?v=nLnWxaQAeZE 3x3x3 Varasano with L6E Tutorial]
| |
− | * Youtube: [http://www.youtube.com/watch?v=1VEtgnL_Ia8 3x3x3 Ortega Video Tutorial]
| |
− | * [http://sites.google.com/site/kubbuth/2x2x2/ortega Ortega method in Swedish]
| |
− | | |
− | | |
− | [[Category:2x2x2]]
| |
− | [[Category:2x2x2 methods]]
| |
− | [[Category:2x2x2 speedsolving methods]]
| |
− | [[Category:3x3x3 methods]]
| |
− | [[Category:3x3x3 speedsolving methods]]
| |
− | [[Category:3x3x3 corners first methods]]
| |