Difference between revisions of "Ortega Method"

From Speedsolving.com Wiki
Line 8: Line 8:
 
* [http://rapidshare.com/files/129358752/Ortega_Method-English.doc Martijn Bakker's Ortega doc]
 
* [http://rapidshare.com/files/129358752/Ortega_Method-English.doc Martijn Bakker's Ortega doc]
  
[[Category:Methods|2x2x2 Methods|2x2x2 SpeedSolving Methods]]
+
[[Category:Methods]]
 +
[[Category:2x2x2 Methods]]
 +
[[Category:2x2x2 SpeedSolving Methods]]

Revision as of 16:06, 9 September 2009

After a 3x3x3 method, the next step for most people is the Ortega method. This method is popular among Japanese cubers. First, solve one face intuitively; don't worry about solving a layer, because the face will be permuted later. Second, orient the opposite face, using the same OLL algorithms as on 3x3x3 (or more efficient ones if you want). Finally you permute both layers at the same time. The last step sounds difficult but there are only 5 possible cases, so it is quick to learn. In total, there are 12 algorithms to learn (11 without reflections).

For the first face, without color neutrality, the average move count in HTM is a surprisingly low 3.97, and no cases require more than 5 turns.

External Links