Orient First
From Speedsolving.com Wiki
|
The purpose of this method is to orient corners and edges to allow for an intuitive F2L and finishing the solve with PLL. The method consists of 6 steps:
- Orient corners;
- This is done exactly like the first two steps of 2x2x2 method Guimond
- Orient and place E-slice edges;
- a combination of M and U moves allows for fast execution
- Orient remaining edges;
- This is similar to the step for orienting L6E in a Roux solve only a few extra algs or rotations for DL and DR edges
- Place DF, DB and E-slice edges;
- E-slice edges need only to be placed in the correct L or R-slice
- Finish F2L;
- Restricted moves to keep orientation: L2, R2 and any U moves
- Finish solve with PLL
External Links
- Speedcubing.dk: Lars Nielsson's Orient First Method