Difference between revisions of "Orient First"

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An experimental method by Lars Nielsson.
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{{Method Infobox
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|name=Orient First
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|image=Thistlethwaite.gif
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|proposers=[[Lars Nielsson]] <br/>
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|year=2008
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|anames=Nielsson Orient First
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|variants=[[None]]
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|steps=6
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|algs= Aprox. 50 (incl. [[PLL]])
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|moves= 40-55
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|purpose=<sup></sup>
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* [[Speedsolving]]
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}}
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The purpose of this method is to orient corners and edges to allow for an intuitive [[F2L]] and finishing the solve with [[PLL]]. The method consists of 6 steps:
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# Orient corners;
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#* This is done exactly like the first two steps of 2x2x2 method [[Guimond]]
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# Orient and place E-slice edges;
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#* a combination of M and U moves allows for fast execution
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# Orient remaining edges;
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#* This is similar to the step for orienting L6E in a [[Roux]] solve only a few extra algs or rotations for DL  and DR edges
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# Place DF, DB and E-slice edges;
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#* E-slice edges need only to be placed in the correct L or R-slice
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# Finish F2L;
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#* Restricted moves to keep orientation: L2, R2 and any U moves
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# Finish solve with [[PLL]]
  
 
== External Links ==
 
== External Links ==
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[[Category:Experimental Methods]]
 
[[Category:Experimental Methods]]
 
[[Category:Cubing Terminology]]
 
[[Category:Cubing Terminology]]
 
{{Stub}}
 

Revision as of 11:13, 6 August 2010

Orient First method
Thistlethwaite.gif
Information about the method
Proposer(s): Lars Nielsson
Proposed: 2008
Alt Names: Nielsson Orient First
Variants: None
No. Steps: 6
No. Algs: Aprox. 50 (incl. PLL)
Avg Moves: 40-55
Purpose(s):


The purpose of this method is to orient corners and edges to allow for an intuitive F2L and finishing the solve with PLL. The method consists of 6 steps:

  1. Orient corners;
    • This is done exactly like the first two steps of 2x2x2 method Guimond
  2. Orient and place E-slice edges;
    • a combination of M and U moves allows for fast execution
  3. Orient remaining edges;
    • This is similar to the step for orienting L6E in a Roux solve only a few extra algs or rotations for DL and DR edges
  4. Place DF, DB and E-slice edges;
    • E-slice edges need only to be placed in the correct L or R-slice
  5. Finish F2L;
    • Restricted moves to keep orientation: L2, R2 and any U moves
  6. Finish solve with PLL

External Links