Difference between revisions of "Orient First"

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|name=Orient First
 
|name=Orient First
 
|image=Thistlethwaite.gif
 
|image=Thistlethwaite.gif
|proposers=[[Lars Nielsson]] <br/>
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|proposers=[[Lars Nielsson]]
 
|year=2008
 
|year=2008
 
|anames=Nielsson Orient First
 
|anames=Nielsson Orient First
|variants=[[None]]
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|variants=by [http://www.speedsolving.com/forum/showthread.php?t=15534 Conrad Rider]<br/> and [http://athefre.110mb.com/Step-1.html James Straughan]
 
|steps=6
 
|steps=6
 
|algs= Aprox. 50 (incl. [[PLL]])
 
|algs= Aprox. 50 (incl. [[PLL]])
|moves
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|moves=40-55
 
|purpose=<sup></sup>
 
|purpose=<sup></sup>
 
* [[Speedsolving]]
 
* [[Speedsolving]]
 
}}
 
}}
 +
 +
'Orient First' refers to a family of methods in which pieces are oriented before permutation. The first method of this type was proposed by Lars Nielsson and is described below. Variants of the orient first method are available in the external links below.
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== Lars Nielsson's Orient First Method ==
  
 
The purpose of this method is to orient corners and edges to allow for an intuitive [[F2L]] and finishing the solve with [[PLL]]. The method consists of 6 steps:
 
The purpose of this method is to orient corners and edges to allow for an intuitive [[F2L]] and finishing the solve with [[PLL]]. The method consists of 6 steps:
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# Orient corners;
 
# Orient corners;
 
#* This is done exactly like the first two steps of 2x2x2 method [[Guimond]]
 
#* This is done exactly like the first two steps of 2x2x2 method [[Guimond]]
# Orient and place E-slice edges;  
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# Orient and place E-slice edges;
 
#* a combination of M and U moves allows for fast execution
 
#* a combination of M and U moves allows for fast execution
# Orient remaining edges;  
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# Orient remaining edges;
 
#* This is similar to the step for orienting L6E in a [[Roux]] solve only a few extra algs or rotations for DL  and DR edges
 
#* This is similar to the step for orienting L6E in a [[Roux]] solve only a few extra algs or rotations for DL  and DR edges
 
# Place DF, DB and E-slice edges;
 
# Place DF, DB and E-slice edges;
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# Finish solve with [[PLL]]
 
# Finish solve with [[PLL]]
  
== External Links ==
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== See also ==
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* [[Orientation]]
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* [[Guimond]]
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* [[Human Thistlethwaite]]
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* [[HSC]]
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* [[ZZ]]
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== External links ==
 
* Speedcubing.dk: [http://www.speedcubing.dk/index.php?option=com_content&view=article&id=81:lars-nielssons-orient-first-method&catid=40:advanced&Itemid=58Nielsson Lars Nielsson's Orient First Method]
 
* Speedcubing.dk: [http://www.speedcubing.dk/index.php?option=com_content&view=article&id=81:lars-nielssons-orient-first-method&catid=40:advanced&Itemid=58Nielsson Lars Nielsson's Orient First Method]
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* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=15534 3x3x3 Guimond-style Method]
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* [http://athefre.110mb.com/Step-1.html James Straughan's Orient First Method]
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[[Category:Methods]]
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[[Category:3x3x3 methods]]
[[Category:3x3x3 Methods]]
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[[Category:Experimental methods]]
[[Category:Experimental Methods]]
 
[[Category:Cubing Terminology]]
 

Revision as of 10:47, 17 June 2020

Orient First method
Thistlethwaite.gif
Information about the method
Proposer(s): Lars Nielsson
Proposed: 2008
Alt Names: Nielsson Orient First
Variants: by Conrad Rider
and James Straughan
No. Steps: 6
No. Algs: Aprox. 50 (incl. PLL)
Avg Moves: 40-55
Purpose(s):


'Orient First' refers to a family of methods in which pieces are oriented before permutation. The first method of this type was proposed by Lars Nielsson and is described below. Variants of the orient first method are available in the external links below.

Lars Nielsson's Orient First Method

The purpose of this method is to orient corners and edges to allow for an intuitive F2L and finishing the solve with PLL. The method consists of 6 steps:

  1. Orient corners;
    • This is done exactly like the first two steps of 2x2x2 method Guimond
  2. Orient and place E-slice edges;
    • a combination of M and U moves allows for fast execution
  3. Orient remaining edges;
    • This is similar to the step for orienting L6E in a Roux solve only a few extra algs or rotations for DL and DR edges
  4. Place DF, DB and E-slice edges;
    • E-slice edges need only to be placed in the correct L or R-slice
  5. Finish F2L;
    • Restricted moves to keep orientation: L2, R2 and any U moves
  6. Finish solve with PLL

See also

External links