Difference between revisions of "OLS"

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{{Substep Infobox
 
{{Substep Infobox
 
|name=OLS
 
|name=OLS
|image=
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|image=ols.png
|proposers=[[Mats Valk]], [[Rowe Hessler]], [[Lucas Winter]], and [[Chester Lian]]
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|proposers=[[Mats Valk]] (VLS)<br/>[[Rowe Hessler]] (VLS+HLS)<br/>[[Lucas Winter]] (WV)<br/>[[Chester Lian]] (SV)<br/>[[Lucas Garron]] (CLS)<br/>[[Shotaro Makisumi]] (CLS)<br/>[[Jabari Nuruddin]] (Oriented LS)
|year=[[WV]]: 2005<br/>[[SV]]: 2009<br/>The rest of [[VLS]] + [[HLS]]: 2013
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|year=[[WV]]: 2005<br/>[[CLS]]: 2006<br/>[[SV]]: 2009<br/>The rest of [[VLS]] + [[HLS]]: 2013<br/>[[Oriented LS]]: 2015
 
|anames=
 
|anames=
|variants=[[VLS]], [[HLS]]
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|variants=[[VLS]], [[HLS]], [[CLS]], [[Oriented LS]]
 
|subgroup=
 
|subgroup=
|algs=864 are needed (including mirrors), however there can be up to 17,712
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|algs=864 are needed (including mirrors, by using VLS+HLS), however there can be up to 17,712
 
|moves=
 
|moves=
 
|purpose=<sup></sup>
 
|purpose=<sup></sup>
 
* [[Speedsolving]]
 
* [[Speedsolving]]
 
* [[FMC]]
 
* [[FMC]]
|previous=[[VLS]] or [[HLS]] setup cube case
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|previous=Third [[F2L]] pair
 
|next=[[PLL]]
 
|next=[[PLL]]
 
}}
 
}}
  
'''OLS''', an acronym for '''Orientation of the Last Slot''', is a last slot method used to skip any [[OLL]] case while simultaneously solving the last [[F2L]] pair. All OLS cases can be solved using one of the [[algorithms]] found in [[VLS]] or [[HLS]]. If the pair cannot be solved using RUR' or RU'R', it can be intuitively changed to be able to do so. For example, if you were to set up this case (RU'R'URU2R'), the pair can be easily changed to an [[HLS]] case by intuitively doing this algorithm (RU2R'U'). However, setup moves and OLS can be done at the same time if the correct algorithms are used. Unfortunately, this would require up to 17,712 algorithms so it is not put into full use by any human. This method is quite helpful with decreasing times once the solver gets used to using the algorithms. Some speedsolvers who use parts of this method from time to time include [[Feliks Zemdegs]] and [[Seung Hyuk Nahm]].
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'''OLS''', an acronym for '''Orientation of the Last Slot''', is a last slot method used to skip any [[OLL]] case while simultaneously solving the last [[F2L]] pair. All OLS cases can be solved using one of the [[algorithms]] found in [[VLS]] or [[HLS]]. If the pair cannot be solved using RUR' or RU'R', it can be intuitively changed to be able to do so. For example, if you were to set up this case (RU'R'URU2R'), the pair can be easily changed to an [[HLS]] case by intuitively doing this algorithm (RU2R'U'). However, setup moves and OLS can be done at the same time if the correct algorithms are used. Unfortunately, this would require up to 17,712 algorithms so it is not put into full use by any human. This method is quite helpful with decreasing times once the solver gets used to using the algorithms. Some notable speedsolvers who use parts of this method from time to time include [[Feliks Zemdegs]], [[Seung Hyuk Nahm]], and [[Mats Valk]] to name a few.
  
 
==Learning Approach==
 
==Learning Approach==
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==Pros==
 
==Pros==
 
* Move count is decreased by about 4 moves compared to normally doing the last [[F2L]] pair, then [[OLL]].
 
* Move count is decreased by about 4 moves compared to normally doing the last [[F2L]] pair, then [[OLL]].
* It requires less [[look ahead]], if implemented into solves, compared to doing the last F2L pair and OLL. So, although it only saves 4 moves, decreased look ahead will definitely help your times a lot more.
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* It requires less [[look ahead]] if implemented into solves, compared to doing the last F2L pair and OLL. So, although it only saves 4 moves, decreased look ahead can help reduce your solve times.
* Drastically increased chance of a last layer skip
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* Increased chance of a last layer skip.
* You'll instantly gain cool kid points and be able to impress your cubing friends
 
  
 
==Cons==
 
==Cons==
 
* There are a total of at least 864 algorithms, including mirrors.
 
* There are a total of at least 864 algorithms, including mirrors.
* Because of the first point, this means that if the solver were to learn full [[VLS]] and [[HLS]], it would likely take at least two and a half years if 1 algorithm was learned per day.
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* Because of the first point, this means that if the solver were to learn full [[VLS]] and [[HLS]], it would take over a year to learn if 2 algorithms were learned per day.
  
 
==See Also==
 
==See Also==
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*[https://www.speedsolving.com/forum/threads/ols-vls-hls-algorithms-by-mats-valk-and-rowe-hessler.44642/ The original forum post introducing VLS and HLS]
 
*[https://www.speedsolving.com/forum/threads/ols-vls-hls-algorithms-by-mats-valk-and-rowe-hessler.44642/ The original forum post introducing VLS and HLS]
 
*[http://rowe.cubing.net/rls/ All of Rowe Hessler's VLS algorithms]
 
*[http://rowe.cubing.net/rls/ All of Rowe Hessler's VLS algorithms]
 +
*[https://www.speedsolving.com/forum/threads/bindedsas-algorithms.55518/ Jabari Nuruddin's algs (HLS 0 edges and Oriented LS)]

Revision as of 20:25, 18 September 2017

OLS
Ols.png
Information
Proposer(s): Mats Valk (VLS)
Rowe Hessler (VLS+HLS)
Lucas Winter (WV)
Chester Lian (SV)
Lucas Garron (CLS)
Shotaro Makisumi (CLS)
Jabari Nuruddin (Oriented LS)
Proposed: WV: 2005
CLS: 2006
SV: 2009
The rest of VLS + HLS: 2013
Oriented LS: 2015
Alt Names:
Variants: VLS, HLS, CLS, Oriented LS
Subgroup:
No. Algs: 864 are needed (including mirrors, by using VLS+HLS), however there can be up to 17,712
Avg Moves:
Purpose(s):


OLS, an acronym for Orientation of the Last Slot, is a last slot method used to skip any OLL case while simultaneously solving the last F2L pair. All OLS cases can be solved using one of the algorithms found in VLS or HLS. If the pair cannot be solved using RUR' or RU'R', it can be intuitively changed to be able to do so. For example, if you were to set up this case (RU'R'URU2R'), the pair can be easily changed to an HLS case by intuitively doing this algorithm (RU2R'U'). However, setup moves and OLS can be done at the same time if the correct algorithms are used. Unfortunately, this would require up to 17,712 algorithms so it is not put into full use by any human. This method is quite helpful with decreasing times once the solver gets used to using the algorithms. Some notable speedsolvers who use parts of this method from time to time include Feliks Zemdegs, Seung Hyuk Nahm, and Mats Valk to name a few.

Learning Approach

As previously stated, OLS is mainly split into two groups: VLS and HLS. These two groups are split into 8 subsets, each, that are based on edge misorientation. The subsets under VLS include WV, UF, UL, UB, UFUL, ULUB, UFUB, and all edges. The subsets under HLS include SV, UF, UL, UR, UFUR, UFUL, ULUR, and all edges. Each of these subsets has 54 algorithms, including mirrors. It is usually recommended to first learn WV, then SV, followed by the rest of VLS, and finally the rest of HLS.

Pros

  • Move count is decreased by about 4 moves compared to normally doing the last F2L pair, then OLL.
  • It requires less look ahead if implemented into solves, compared to doing the last F2L pair and OLL. So, although it only saves 4 moves, decreased look ahead can help reduce your solve times.
  • Increased chance of a last layer skip.

Cons

  • There are a total of at least 864 algorithms, including mirrors.
  • Because of the first point, this means that if the solver were to learn full VLS and HLS, it would take over a year to learn if 2 algorithms were learned per day.

See Also

External Links