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These algorithms orient the top layer on a 2x2x2. Three variants of these algorithms are given depending on how they affect the rest of the cube. The parts of algorithms are grouped together for easier memorization and visual distinction.
- Algs which don't affect the bottom layer (suitable for both LBL and Ortega) are unmarked
- Algs which affect bottom layer permutation (suitable for Ortega only) are marked with an O (these are also useful for EG 1)
- Algs which mix bottom and top layers (suitable if used with Guimond-style separation) are marked with a G
Sune
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Anti-Sune
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Bowtie
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T
- (R U R' U') (R' F R F')
- R U R' U' L' U R U' (x')
- G: (y2) R U' R' F' U F
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Headlights
- (U2) F (R U R' U') F'
- F (U R U' R') F'
- R' F' U' F U R
- O: (y) R U2 R U2 R U R2
- G: (y') R U2 R U2 R
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Pi
- U R U2 R2 U' R2 U' R2 U2 R
- y F (R U R' U') (R U R' U') F'
- y' F (U R U' R') (U R U' R') F'
- O: R' F R2 U' R2' F R
- O: R U R' L' U' L R U R'
- G: (R U R' U') (R U2 R')
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H
- R2 U2' R' U2 R2
- G: R2 U2 R
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NOTE: For the algs marked G, the inverse of the final move may be used to create a better separation case.
See also
External links