Difference between revisions of "OLL (2x2x2)"
From Speedsolving.com Wiki
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* F R U' R' U' R U R' F' | * F R U' R' U' R U R' F' | ||
+ | * F R' F' R U R U' R' | ||
* R' F R B' R' F' R B | * R' F R B' R' F' R B | ||
* '''G:''' R U2 R' F' U' F | * '''G:''' R U2 R' F' U' F |
Revision as of 07:02, 18 January 2010
These algorithms orient the top layer on a 2x2x2. Three variants of these algorithms are given depending on how they affect the rest of the cube.
- Algs which don't affect the bottom layer (suitable for both LBL and Ortega) are unmarked
- Algs which affect bottom layer permutation (suitable for Ortega only) are marked with an O
- Algs which mix bottom and top layers (suitable if used with Guimond-style separation) are marked with a G
Sune
|
Anti-Sune
|
Bowtie
|
T
|
Headlights
|
Pi
|
H
|
NOTE: For the algs marked G, the inverse of the final move may be used to create a better separation case.
See Also
- CLL
- PBL
- CxLL Algs (First column for OLLs)
- OLL (for 3x3x3)
- Layer-By-Layer
- Ortega
- 2x2x2 Speedsolving Methods
External Links
- Speedsolving.com: OLL U/D Mixing algs