Difference between revisions of "OLL (2x2x2)"
From Speedsolving.com Wiki
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<td valign='top'> | <td valign='top'> | ||
== Headlights == | == Headlights == | ||
− | + | {{case | |
− | + | |image=2x2He.gif | |
− | + | |name=Headlights | |
− | + | |methods=[[OLL (2x2x2)]] | |
− | + | |optimal=8 [[HTM]] | |
− | + | |text= | |
+ | }} | ||
+ | {{Alg|(U2) F (R U R' U') F'|OLL|cube=2x2x2|comment=}} | ||
+ | {{Alg|F (U R U' R') F'|OLL|cube=2x2x2|comment=}} | ||
+ | {{Alg|R' F' U' F U R|OLL|cube=2x2x2|comment=}} | ||
+ | {{Alg|(y) R U2 R U2 R U R2|OLL|cube=2x2x2|comment='''O'''}} | ||
+ | {{Alg|(y') R U2 R U2 R|OLL|cube=2x2x2|comment='''G'''}} | ||
</td> | </td> | ||
<td valign='top'> | <td valign='top'> | ||
== Pi == | == Pi == | ||
− | + | {{case | |
− | + | |image=2x2Pi.gif | |
− | + | |name=Pi | |
− | + | |methods=[[OLL (2x2x2)]] | |
− | + | |optimal=7 [[HTM]] | |
− | + | |text= | |
− | + | }} | |
+ | {{Alg|U R U2 R2 U' R2 U' R2 U2 R|OLL|cube=2x2x2|comment=}} | ||
+ | {{Alg|y F (R U R' U') (R U R' U') F'|OLL|cube=2x2x2|comment=}} | ||
+ | {{Alg|y' F (U R U' R') (U R U' R') F'|OLL|cube=2x2x2|comment=}} | ||
+ | {{Alg|R' F R2 U' R2' F R|OLL|cube=2x2x2|comment='''O'''}} | ||
+ | {{Alg|R U R' L' U' L R U R'|OLL|cube=2x2x2|comment='''O'''}} | ||
+ | {{Alg|(R U R' U') (R U2 R')|OLL|cube=2x2x2|comment='''G'''}} | ||
+ | </td> | ||
+ | |||
</td> | </td> | ||
Revision as of 19:29, 9 February 2015
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These algorithms orient the top layer on a 2x2x2. Three variants of these algorithms are given depending on how they affect the rest of the cube. The parts of algorithms are grouped together for easier memorization and visual distinction.
- Algs which don't affect the bottom layer (suitable for both LBL and Ortega) are unmarked
- Algs which affect bottom layer permutation (suitable for Ortega only) are marked with an O (these are also useful for EG 1)
- Algs which mix bottom and top layers (suitable if used with Guimond-style separation) are marked with a G
NOTE: For the algs marked G, the inverse of the final move may be used to create a better separation case.
See also
External links
- Speedsolving.com: OLL U/D Mixing algs
- Bob Burton's OLL algs