Difference between revisions of "OLL (2x2x2)"

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m (clean up)
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<table cellspacing='5' cellpadding='5'><tr>
 
<table cellspacing='5' cellpadding='5'><tr>
 
<td valign='top'>
 
<td valign='top'>
==== Sune ====  
+
== Sune ==
 
[[Image:2x2Su.gif]]
 
[[Image:2x2Su.gif]]
 
* R U R' U R U2' R'
 
* R U R' U R U2' R'
 
* '''O:''' R D' R2 F2 D' F
 
* '''O:''' R D' R2 F2 D' F
* '''O:''' R D' R2 (y') R2 D' R  
+
* '''O:''' R D' R2 (y') R2 D' R
 
* '''O:''' L' D L2 (y) L2 D L'
 
* '''O:''' L' D L2 (y) L2 D L'
* '''G:''' R2 U' R U' R  
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* '''G:''' R2 U' R U' R
 
</td>
 
</td>
  
 
<td valign='top'>
 
<td valign='top'>
==== Anti-Sune ====  
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== Anti-Sune ==
 
[[Image:2x2AS.gif]]
 
[[Image:2x2AS.gif]]
 
* R U2 R' U' R U' R'
 
* R U2 R' U' R U' R'
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<td valign='top'>
 
<td valign='top'>
==== Bowtie ====
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== Bowtie ==
 
[[Image:2x2Bo.gif]]
 
[[Image:2x2Bo.gif]]
  
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<td valign='top'>
 
<td valign='top'>
==== T ====  
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== T ==
 
[[Image:2x2T.gif]]
 
[[Image:2x2T.gif]]
* R U R' U' R' F R F'  
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* R U R' U' R' F R F'
 
* R U R' U' L' U R U'
 
* R U R' U' L' U R U'
 
* '''G:''' F R U2 R' F
 
* '''G:''' F R U2 R' F
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<td valign='top'>
 
<td valign='top'>
==== Headlights ====  
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== Headlights ==
 
[[Image:2x2He.gif]]
 
[[Image:2x2He.gif]]
 
* (U2) F R U R' U' F'
 
* (U2) F R U R' U' F'
 
* F U R U' R' F'
 
* F U R U' R' F'
* R' F' U' F U R  
+
* R' F' U' F U R
 
* '''O:''' (y) R U2 R U2 R U R2
 
* '''O:''' (y) R U2 R U2 R U R2
 
* '''G:''' R U2 R U2 R
 
* '''G:''' R U2 R U2 R
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<td valign='top'>
 
<td valign='top'>
==== Pi ====  
+
== Pi ==
 
[[Image:2x2Pi.gif]]
 
[[Image:2x2Pi.gif]]
 
* U R U2 R2 U' R2 U' R2 U2 R
 
* U R U2 R2 U' R2 U' R2 U2 R
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<td valign='top'>
 
<td valign='top'>
==== H ====  
+
== H ==
 
[[Image:2x2H.gif]]
 
[[Image:2x2H.gif]]
 
* R2 U2' R' U2 R2
 
* R2 U2' R' U2 R2
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'''NOTE:''' For the algs marked '''G''', the inverse of the final move may be used to create a better [[Guimond|separation]] case.
 
'''NOTE:''' For the algs marked '''G''', the inverse of the final move may be used to create a better [[Guimond|separation]] case.
  
== See Also ==
+
== See also ==
 
* [[CLL]]
 
* [[CLL]]
 
* [[PBL]]
 
* [[PBL]]
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* [[2x2x2 Speedsolving Methods]]
 
* [[2x2x2 Speedsolving Methods]]
  
== External Links ==
+
== External links ==
 
* Speedsolving.com: [http://www.speedsolving.com/forum/showpost.php?p=29906&postcount=9 OLL U/D Mixing algs]
 
* Speedsolving.com: [http://www.speedsolving.com/forum/showpost.php?p=29906&postcount=9 OLL U/D Mixing algs]
 
* [http://www.cubewhiz.com/ortegaoll.php Bob Burton's OLL algs]
 
* [http://www.cubewhiz.com/ortegaoll.php Bob Burton's OLL algs]
  
 
[[Category:Methods]]
 
[[Category:Methods]]
[[Category:2x2x2 Methods]]
+
[[Category:2x2x2 methods]]
 
[[Category:2x2x2 Speedsolving Methods]]
 
[[Category:2x2x2 Speedsolving Methods]]
 
[[Category:Sub Steps]]
 
[[Category:Sub Steps]]
 
[[Category:Algorithms]]
 
[[Category:Algorithms]]

Revision as of 19:03, 19 May 2012


These algorithms orient the top layer on a 2x2x2. Three variants of these algorithms are given depending on how they affect the rest of the cube.

  1. Algs which don't affect the bottom layer (suitable for both LBL and Ortega) are unmarked
  2. Algs which affect bottom layer permutation (suitable for Ortega only) are marked with an O (these are also useful for EG 1)
  3. Algs which mix bottom and top layers (suitable if used with Guimond-style separation) are marked with a G

Sune

2x2Su.gif

  • R U R' U R U2' R'
  • O: R D' R2 F2 D' F
  • O: R D' R2 (y') R2 D' R
  • O: L' D L2 (y) L2 D L'
  • G: R2 U' R U' R

Anti-Sune

2x2AS.gif

  • R U2 R' U' R U' R'
  • O: R D' R2 F2 D' F
  • O: R D' R2 (y') R2 D' R
  • G: R2 U R' U R

Bowtie

2x2Bo.gif

  • F R U' R' U' R U R' F'
  • F R' F' R U R U' R'
  • R' F R B' R' F' R B
  • L' U R D' R' U' R U
  • G: R U2 R' F' U' F

T

2x2T.gif

  • R U R' U' R' F R F'
  • R U R' U' L' U R U'
  • G: F R U2 R' F

Headlights

2x2He.gif

  • (U2) F R U R' U' F'
  • F U R U' R' F'
  • R' F' U' F U R
  • O: (y) R U2 R U2 R U R2
  • G: R U2 R U2 R

Pi

2x2Pi.gif

  • U R U2 R2 U' R2 U' R2 U2 R
  • y F R U R' U' R U R' U' F'
  • O: R' F R2 U' R2' F R
  • O: R U R' L' U' L R U R'
  • G: R2 U R2 F' U2 F

H

2x2H.gif

  • R2 U2' R' U2 R2
  • G: R2 U2 R

NOTE: For the algs marked G, the inverse of the final move may be used to create a better separation case.

See also

External links