Difference between revisions of "OLL (2x2x2)"
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<table cellspacing='5' cellpadding='5'><tr> | <table cellspacing='5' cellpadding='5'><tr> | ||
<td valign='top'> | <td valign='top'> | ||
− | + | == Sune == | |
[[Image:2x2Su.gif]] | [[Image:2x2Su.gif]] | ||
* R U R' U R U2' R' | * R U R' U R U2' R' | ||
* '''O:''' R D' R2 F2 D' F | * '''O:''' R D' R2 F2 D' F | ||
− | * '''O:''' R D' R2 (y') R2 D' R | + | * '''O:''' R D' R2 (y') R2 D' R |
* '''O:''' L' D L2 (y) L2 D L' | * '''O:''' L' D L2 (y) L2 D L' | ||
− | * '''G:''' R2 U' R U' R | + | * '''G:''' R2 U' R U' R |
</td> | </td> | ||
<td valign='top'> | <td valign='top'> | ||
− | + | == Anti-Sune == | |
[[Image:2x2AS.gif]] | [[Image:2x2AS.gif]] | ||
* R U2 R' U' R U' R' | * R U2 R' U' R U' R' | ||
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<td valign='top'> | <td valign='top'> | ||
− | + | == Bowtie == | |
[[Image:2x2Bo.gif]] | [[Image:2x2Bo.gif]] | ||
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<td valign='top'> | <td valign='top'> | ||
− | + | == T == | |
[[Image:2x2T.gif]] | [[Image:2x2T.gif]] | ||
− | * R U R' U' R' F R F' | + | * R U R' U' R' F R F' |
* R U R' U' L' U R U' | * R U R' U' L' U R U' | ||
* '''G:''' F R U2 R' F | * '''G:''' F R U2 R' F | ||
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<td valign='top'> | <td valign='top'> | ||
− | + | == Headlights == | |
[[Image:2x2He.gif]] | [[Image:2x2He.gif]] | ||
* (U2) F R U R' U' F' | * (U2) F R U R' U' F' | ||
* F U R U' R' F' | * F U R U' R' F' | ||
− | * R' F' U' F U R | + | * R' F' U' F U R |
* '''O:''' (y) R U2 R U2 R U R2 | * '''O:''' (y) R U2 R U2 R U R2 | ||
* '''G:''' R U2 R U2 R | * '''G:''' R U2 R U2 R | ||
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<td valign='top'> | <td valign='top'> | ||
− | + | == Pi == | |
[[Image:2x2Pi.gif]] | [[Image:2x2Pi.gif]] | ||
* U R U2 R2 U' R2 U' R2 U2 R | * U R U2 R2 U' R2 U' R2 U2 R | ||
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<td valign='top'> | <td valign='top'> | ||
− | + | == H == | |
[[Image:2x2H.gif]] | [[Image:2x2H.gif]] | ||
* R2 U2' R' U2 R2 | * R2 U2' R' U2 R2 | ||
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'''NOTE:''' For the algs marked '''G''', the inverse of the final move may be used to create a better [[Guimond|separation]] case. | '''NOTE:''' For the algs marked '''G''', the inverse of the final move may be used to create a better [[Guimond|separation]] case. | ||
− | == See | + | == See also == |
* [[CLL]] | * [[CLL]] | ||
* [[PBL]] | * [[PBL]] | ||
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* [[2x2x2 Speedsolving Methods]] | * [[2x2x2 Speedsolving Methods]] | ||
− | == External | + | == External links == |
* Speedsolving.com: [http://www.speedsolving.com/forum/showpost.php?p=29906&postcount=9 OLL U/D Mixing algs] | * Speedsolving.com: [http://www.speedsolving.com/forum/showpost.php?p=29906&postcount=9 OLL U/D Mixing algs] | ||
* [http://www.cubewhiz.com/ortegaoll.php Bob Burton's OLL algs] | * [http://www.cubewhiz.com/ortegaoll.php Bob Burton's OLL algs] | ||
[[Category:Methods]] | [[Category:Methods]] | ||
− | [[Category:2x2x2 | + | [[Category:2x2x2 methods]] |
[[Category:2x2x2 Speedsolving Methods]] | [[Category:2x2x2 Speedsolving Methods]] | ||
[[Category:Sub Steps]] | [[Category:Sub Steps]] | ||
[[Category:Algorithms]] | [[Category:Algorithms]] |
Revision as of 19:03, 19 May 2012
These algorithms orient the top layer on a 2x2x2. Three variants of these algorithms are given depending on how they affect the rest of the cube.
- Algs which don't affect the bottom layer (suitable for both LBL and Ortega) are unmarked
- Algs which affect bottom layer permutation (suitable for Ortega only) are marked with an O (these are also useful for EG 1)
- Algs which mix bottom and top layers (suitable if used with Guimond-style separation) are marked with a G
Sune
|
Anti-Sune
|
Bowtie
|
T
|
Headlights
|
Pi
|
H
|
NOTE: For the algs marked G, the inverse of the final move may be used to create a better separation case.
See also
- CLL
- PBL
- CxLL Algs (First column for OLLs)
- OLL (for 3x3x3)
- Layer-By-Layer
- Ortega
- 2x2x2 Speedsolving Methods
External links
- Speedsolving.com: OLL U/D Mixing algs
- Bob Burton's OLL algs