Difference between revisions of "OLLCP-A"

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CPEOLL is a sub group of CEOLL or CLLEO (CLL + EO), the same as OCPLL or [[OLLCP]] (OLL + CP), a very advanced method with more than 300 cases that solves all last layer but EPLL in one look.
 
CPEOLL is a sub group of CEOLL or CLLEO (CLL + EO), the same as OCPLL or [[OLLCP]] (OLL + CP), a very advanced method with more than 300 cases that solves all last layer but EPLL in one look.
  
===See also:===
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===See also===
 
* [[OLL]], [[PLL]], [[CLL]], [[ELL]]
 
* [[OLL]], [[PLL]], [[CLL]], [[ELL]]
 
* [[OLLCP]]
 
* [[OLLCP]]
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[[Category:Experimental Methods]]
 
[[Category:Experimental Methods]]
 
[[Category:3x3x3 Methods]]
 
[[Category:3x3x3 Methods]]
[[Category:Cubing Terminology]]
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[[Category:Cubing terminology]]
  
 
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Revision as of 18:36, 19 May 2012

CPEOLL, corner permutation and edges orientation of the last layer, an experimental method for the 3x3x3 cube that permutes the last layer corners and orients the last layer edges preserving F2L. This is the second last step and the goal is to reach EPLL. Normally it would be used as a add on to the Fridrich method the times CO skips (occures 1:27 times) but it may be used as a second step in a 3-look last layer where the first step is to orient the corners.

CPEOLL is a sub group of CEOLL or CLLEO (CLL + EO), the same as OCPLL or OLLCP (OLL + CP), a very advanced method with more than 300 cases that solves all last layer but EPLL in one look.

See also

CPEOLL cases

There are 15 cases, three of them have corners correctly permuted (CLL skip) and may be solved in one look using ELL, two has got edges oriented and may be solved in one look using PLL (OLL skip). Removing those cases it is only 10 left (2 are mirror cases) and of those 4 may be solved using J-PLL + M setup and one can be solved using Y-PLL (or V-PLL) with a M move setup.

Corners permuted

Adjacent flip

CPEOLL PA.jpg

Speedsolving Logo tiny.gif Alg M U M' U2 M U M'
Speedsolving Logo tiny.gif Alg (y2) M' U M U2 M' U M
Speedsolving Logo tiny.gif Alg Rw U R' U' M U R U' R'
Use ELL to solve in one look.

Opposite flip

CPEOLL PO.jpg

Speedsolving Logo tiny.gif Alg (x') M' U' R U M U' R' U (x)
Speedsolving Logo tiny.gif Alg (R U R' U') M' (U R U' r')
Use ELL to solve in one look.

4-flip

CPEOLL P4.jpg

Speedsolving Logo tiny.gif Alg M' U2 M U2 M' U M U2 M' U2 M (U')
Speedsolving Logo tiny.gif Alg r U R' U' M2 U R U' R' U' M' (U)
Use ELL to solve in one look.

Edges oriented

Adjacent PLL

CPEOLL AO.jpg

Speedsolving Logo tiny.gif Alg R L U2 R' U' R U2 L' U R' (U')
Use PLL to solve in one look.

Diagonal PLL

CPEOLL DO.jpg

Speedsolving Logo tiny.gif Alg R' U L' U2 R U' L d' L U' R U2 L' U R'
Use PLL to solve in one look.

Adjacent corners

FR-flip

CPEOLL AFR.jpg

Speedsolving Logo tiny.gif Alg (y' x') (L' U L') U2 (R U' R') U2' L2 (x)
Speedsolving Logo tiny.gif Alg r U R' U' r' F R2 U' R' U' R U R' F'

RB-flip

CPEOLL ARB.jpg

Speedsolving Logo tiny.gif Alg (y' x') (R U' R) U2' (L' U L) U2 R2 (x)
Speedsolving Logo tiny.gif Alg (y2) l' U' L U l F' L2 U L U L' U' L F

BL-flip

CPEOLL ABL.jpg

Speedsolving Logo tiny.gif Alg (x') L2 U2 R U R' U2 L U' r
Speedsolving Logo tiny.gif Alg (y2 x) R2 U2 L U L' U2 R U' l

LF-flip

CPEOLL ALF.jpg

Speedsolving Logo tiny.gif Alg (x) L2 U2 R' U' R U2 L' U r'
Speedsolving Logo tiny.gif Alg r U R' F' R U R' U' R' F R2 U' r'


FB-flip

CPEOLL AM.jpg

Speedsolving Logo tiny.gif Alg F R U' R' U R U R2 F' r U R U' r'
Speedsolving Logo tiny.gif Alg r U r' F' R U R' U' R' F R r U' r'
Speedsolving Logo tiny.gif Alg R U R' F' U' F R2 U' L' U R' U' M' (x')
Speedsolving Logo tiny.gif Alg (y) R U R2 U' R' F R F' U F R2 U R' U' F'
Speedsolving Logo tiny.gif Alg (y') R' U2 R U2 R' U R U R' F' U' F U' R
Speedsolving Logo tiny.gif Alg L U F' U F U L' U L F' U L F L2
Speedsolving Logo tiny.gif Alg (y) R U2 r U R' U' r' U F R F' U R'
Speedsolving Logo tiny.gif Alg (y) R2 U R2 B L F' U2 F L' B' U' R2


RL-flip

CPEOLL AS.jpg

Speedsolving Logo tiny.gif Alg (x') R2 U' R' U l' F' U' F R U R'
Speedsolving Logo tiny.gif Alg (y) R U' R' F' U F l U' R U R2 (x)

4-flip (adjacent)

CPEOLL A4.jpg

Speedsolving Logo tiny.gif Alg F R' F R2 U R' U' F2 U' r U' r' F
Speedsolving Logo tiny.gif Alg (y') M' U L2 B2 L U R' U2 L U' M R
Speedsolving Logo tiny.gif Alg (y2) R2 (y) M' U M (y') l U' R U2 L' U L U2 (x)
Speedsolving Logo tiny.gif Alg L2 (y') M' U' M (y) r' U L' U2 R U' R' U2 (x)

Diagonal corners

Adjacent flip

CPEOLL DFR.jpg

Speedsolving Logo tiny.gif Alg (y) R b' R2 U' R D' R2 D R' U R2 b R'
Speedsolving Logo tiny.gif Alg (y2) S R2 D R' U R D' R2 d' l' U' L

Opposite flip

CPEOLL DM.jpg

Speedsolving Logo tiny.gif Alg (y) R' U L' U2 R U' (x') U L' U2 R U' L U2 M'
Speedsolving Logo tiny.gif Alg L' U l d R2 D R' U' R D' R2 S'
Speedsolving Logo tiny.gif Alg (y) R' F' U2 F U' R U R2 F R F' U2 R
Speedsolving Logo tiny.gif Alg R U' R2' F R F' R d' R U2 R' F'

4-flip (diagonal)

CPEOLL D4.jpg

Speedsolving Logo tiny.gif Alg R F' U2 R2 F' R F2 R' F R2 U2 F R'
Speedsolving Logo tiny.gif Alg R2 U2 M F2 U' R2 U2 F2 U R2 U2 F2 M'
Speedsolving Logo tiny.gif Alg x (U R' D' R2 U2' D B2) (U' R' D' R U' R' U' R2 D) x'
Speedsolving Logo tiny.gif Alg R' U2 R' F2 R U R U' R' U R' F' R U' F2 U2 R
Speedsolving Logo tiny.gif Alg R' U2 F2 U R' F R U' R U R' U' R' F2 R U2 R