Difference between revisions of "OLLCP"

From Speedsolving.com Wiki
m
(14 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{Method Infobox
+
''This page is about the OLLCP [[method substep]]. For the [[alg]]s, see [[OLLCP (few algs)]].''
 +
 
 +
{{Substep Infobox
 
|name=OLLCP
 
|name=OLLCP
 
|image=OLLCP.png
 
|image=OLLCP.png
 
|proposers=Various
 
|proposers=Various
 
|year=
 
|year=
|anames=
+
|anames=[[CLLEO]], [[CEOLL]], [[OCPLL]]
|variants
+
|variants=[[CLLEF]]
|steps=1
+
|subgroup=
|algs=~330
+
|algs=331
 
|moves=~11
 
|moves=~11
 
|purpose=<sup></sup>
 
|purpose=<sup></sup>
 
* [[Speedsolving]]
 
* [[Speedsolving]]
 +
|previous=[[F2L cube state]]
 +
|next=[[LL:EO+CO+CP cube state]]
 
}}
 
}}
  
 
'''Orientation of Last Layer and Corner Permutation'''
 
'''Orientation of Last Layer and Corner Permutation'''
'''OLLCP''' is a [[experimental method|experimental]] [[LL]] method which both [[OLL|orients the last layer]] and [[CLL|solves the corners]]. Thus after this step only [[EPLL]] remains. The price to get there however is a high algorithm count (300+). Only a very few number of people use the full set, but a number of people use the subsets [[COLL]] and [[CLLEF]]. Several people came up with the idea, some of them after they wanted to re-learn some OLL algorithms and noticed the new algorithms had a different effect on the corners. By 'recycling' the old OLL algorithms it is sometimes very easy and fast to be able to avoid an N perm and get higher chances of PLL-skips. Because some OLLCP algorithms are really slow and because of the high number of algorithms, it is advisable to only learn the nice and fast algorithms. A slow OLLCP plus a U perm is probably slower than a fast 'normal' OLL algorithm leaving any other PLL.
+
'''OLLCP''' is an [[experimental method|experimental]] [[LL]] method which both [[OLL|orients the last layer]] and [[CLL|solves the corners]]. Thus after this step only [[EPLL]] remains. The price to get there however is a high algorithm count (300+). Only a very few number of people use the full set, but a number of people use the subsets [[COLL]] and [[CLLEF]]. Several people came up with the idea, some of them after they wanted to re-learn some OLL algorithms and noticed the new algorithms had a different effect on the corners. By 'recycling' the old OLL algorithms it is sometimes very easy and fast to be able to avoid an N perm and get higher chances of PLL-skips. Because some OLLCP algorithms are really slow and because of the high number of algorithms, it is advisable to only learn the nice and fast algorithms. A slow OLLCP plus a U perm is probably slower than a fast 'normal' OLL algorithm leaving any other PLL.
  
 
== See also ==
 
== See also ==
* [[CxLL]]
+
* [[OLLCP (few algs)]]
* [[EPLL]]
+
* [[OLLCP-A]]. The subset in which all corners are already oriented.
* [[OLLCP-A]] The subset in which all corners are oriented. Also known as CPEOLL.
+
* [[COLL]]. The subset in which all edges are already oriented.
 +
* [[CLLEF]]. The subset in which none of the edges are already oriented.
 +
* [[CxLL]]. Various subsets which solve the Corners of the Last Layer
 +
* [[EPLL]]. Edge Permutation of the Last Layer which follows OLLCP
  
 
== External links ==
 
== External links ==
 
* [https://docs.google.com/spreadsheet/ccc?key=0Aq2MYrmu606CdFFuallJVFRDQm9FUm44ekoxbDRwQVE#gid=0 Robert Yau's OLLCP]
 
* [https://docs.google.com/spreadsheet/ccc?key=0Aq2MYrmu606CdFFuallJVFRDQm9FUm44ekoxbDRwQVE#gid=0 Robert Yau's OLLCP]
 
* [https://sites.google.com/site/piauscubingsite/3x3x3/ollcp/others Antoine Piau's OLLCP (COLL and CLLEF on another page)]
 
* [https://sites.google.com/site/piauscubingsite/3x3x3/ollcp/others Antoine Piau's OLLCP (COLL and CLLEF on another page)]
* [http://www.speedsolving.com/forum/showthread.php?t=23222 SuneOLL] Proposed system to solve all cases where the corners are already permuted
+
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=23222 SuneOLL] Proposed system to solve all cases where the corners are already permuted
* [http://www.speedsolving.com/forum/showthread.php?31506-OLLCP-(hax) OLLCP (hax)] List of all cases.
+
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?31506-OLLCP-(hax) Kirjava's OLLCP (hax)] List of all cases.
 
+
* Speedsolving.com: [http://www.speedsolving.com/forum/showthread.php?t=53675 Hierarchy of Last Layer Sub-Steps, Subsets of OLLCP and ZBLL]
  
 
[[Category:Experimental methods]]
 
[[Category:Experimental methods]]
 
[[Category:3x3x3 last layer substeps]]
 
[[Category:3x3x3 last layer substeps]]

Revision as of 18:01, 27 November 2016

This page is about the OLLCP method substep. For the algs, see OLLCP (few algs).

OLLCP
OLLCP.png
Information
Proposer(s): Various
Proposed:
Alt Names: CLLEO, CEOLL, OCPLL
Variants: CLLEF
Subgroup:
No. Algs: 331
Avg Moves: ~11
Purpose(s):


Orientation of Last Layer and Corner Permutation OLLCP is an experimental LL method which both orients the last layer and solves the corners. Thus after this step only EPLL remains. The price to get there however is a high algorithm count (300+). Only a very few number of people use the full set, but a number of people use the subsets COLL and CLLEF. Several people came up with the idea, some of them after they wanted to re-learn some OLL algorithms and noticed the new algorithms had a different effect on the corners. By 'recycling' the old OLL algorithms it is sometimes very easy and fast to be able to avoid an N perm and get higher chances of PLL-skips. Because some OLLCP algorithms are really slow and because of the high number of algorithms, it is advisable to only learn the nice and fast algorithms. A slow OLLCP plus a U perm is probably slower than a fast 'normal' OLL algorithm leaving any other PLL.

See also

  • OLLCP (few algs)
  • OLLCP-A. The subset in which all corners are already oriented.
  • COLL. The subset in which all edges are already oriented.
  • CLLEF. The subset in which none of the edges are already oriented.
  • CxLL. Various subsets which solve the Corners of the Last Layer
  • EPLL. Edge Permutation of the Last Layer which follows OLLCP

External links