| OCLL / OLL-C
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| Information
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| Proposer(s):
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| Proposed:
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| Alt Names:
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OLL-C
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| Variants:
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COLL, CO only, 2LCMLL 1st look
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| Subgroup:
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| No. Algs:
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7
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| Avg Moves:
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7.93 HTM
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| Purpose(s):
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Orient Corners of the Last Layer, abbreviated OCLL or OLL-C, is a last layer method that orients the corners preserving edge orientation but permutation for all LL-pieces is ignored. OCLL is a sub group of OLL.
Naming conflict
Following the usual naming system for cube methods this would be COLL, but that name has been used for a CxLL method since long ago.
See also
OCLL Algorithms
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Note that all of these algorithms assume that you are right-hand dominant and know the Western notation, where a lowercase letter means a double-layer turn and rotations are denoted by x, y, and z. (how to add algorithms)
Click on an algorithm (not the camera icon) to watch an animation of it.
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OLL 27
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Name: Sune, S, Swimming Left
Used in: OCLL, OLL
Optimal moves: 7 HTM
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OLL 26
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Name: Antisune, AS, S-, Swimming Right
Used in: OCLL, OLL
Optimal moves: 7 HTM
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Despite the 4th algorithm being left-hand dominant, it is still commonly used by right-handed solvers due to still being very similar in speed to the Sune, while the two algorithms above contain either a regrip or an overwork to be done at their fastest.
OLL 21
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Name: H, Double Sune, Flip, Cross
Used in: OCLL, OLL
Optimal moves: 11 HTM, 10 STM
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OLL 22
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Name: Pi, Bruno, Wheel, T-shirt, Antarctica
Used in: OCLL, OLL
Optimal moves: 9 HTM
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OLL 23
OLL 24
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Name: T, Chameleon, Shark, Hammerhead, Little Horse, Stingray
Used in: OCLL, OLL
Optimal moves: 8 HTM
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OLL 25
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Name: L, Bowtie, Triple-Sune, Side-winder, Diagonals, Spaceship
Used in: OCLL, OLL
Optimal moves: 8 HTM
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