OCLL

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OCLL / OLL-C
Information
Proposer(s):
Proposed:
Alt Names: OLL-C
Variants: COLL, CO only, 2LCMLL 1st look
Subgroup:
No. Algs: 7
Avg Moves: 7.93 HTM
Purpose(s):

Orient Corners of the Last Layer, abbreviated OCLL or OLL-C, is a last layer method that orients the corners preserving edge orientation but permutation for all LL-pieces is ignored. OCLL is a sub group of OLL.

Naming conflict

Following the usual naming system for cube methods this would be COLL, but that name has been used for a CxLL method since long ago.

See also


OCLL Algorithms

Note that all of these algorithms assume that you are right-hand dominant and know the Western notation, where a lowercase letter means a double-layer turn and rotations are denoted by x, y, and z. (how to add algorithms)

Click on an algorithm (not the camera icon) to watch an animation of it.

OLL 27

Name: Sune, S, Swimming Left
Used in: OCLL, OLL
Optimal moves: 7 HTM

OLL R U R' U R U2' R'
OLL (U') R' U2' R U R' U R


OLL 26

Name: Antisune, AS, S-, Swimming Right
Used in: OCLL, OLL
Optimal moves: 7 HTM

OLL (y') R U2 R' U' R U' R'
OLL (U2) R' U' R U' R' U2 R
OLL (U') R U2' R' U' R U' R'
OLL L' U' L U' L' U2 L


Despite the 4th algorithm being left-hand dominant, it is still commonly used by right-handed solvers due to still being very similar in speed to the Sune, while the two algorithms above contain either a regrip or an overwork to be done at their fastest.

OLL 21

Name: H, Double Sune, Flip, Cross
Used in: OCLL, OLL
Optimal moves: 11 HTM, 10 STM

OLL R U R' U R U' R' U R U2 R' [1]
OLL (U) R U2' R' U' R U R' U' R U' R'
OLL U F (R U R' U')3 F'


OLL 22

Name: Pi, Bruno, Wheel, T-shirt, Antarctica
Used in: OCLL, OLL
Optimal moves: 9 HTM

OLL R U2' R2' U' R2 U' R2' U2' R [2]
OLL f (R U R' U') S' (R U R' U') F'


OLL 23

Name: U, Headlights, Superman
Used in: OCLL, OLL
Optimal moves: 9 HTM

OLL R2' D' R U2 R' D R U2 R [3]
OLL (U2) R2 D R' U2 R D' R' U2 R'
OLL (R U R' U')3 (R' F R F')3


OLL 24

Name: T, Chameleon, Shark, Hammerhead, Little Horse, Stingray
Used in: OCLL, OLL
Optimal moves: 8 HTM

OLL r U R' U' r' F R F' [4]
OLL (U2) l' U' L U l F' L' F


OLL 25

Name: L, Bowtie, Triple-Sune, Side-winder, Diagonals, Spaceship
Used in: OCLL, OLL
Optimal moves: 8 HTM

OLL (U2) F R' F' r U R U' r'
OLL (U') F' r U R' U' r' F R [5]
OLL (F R B R') (F' R B' R')
OLL (F l U l') (F' l U' l')