OLL method
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Information about the method
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Proposer(s):
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Proposed:
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Alt Names:
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Variants:
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No. Steps:
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1
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No. Algs:
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57
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Avg Moves:
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9.7 HTM
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Purpose(s):
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OLL is the Orientation of the Last Layer, and is the first step in solving the last layer in many speedsolving methods, such as the Fridrich Method, usally followed by PLL.
See Also
External Links
OLL Algorithms:
Parentheses in an algorithm signify the triggers of the algorithm. For example, [(R U R') (L' U L)] shows two triggers in the algorithm, even though it is the same as [R U R' L' U L].
The areas shaded in gray represent the oriented pieces on the top layer. You can tell if a piece is oriented by looking at the top color of the piece in relation to the top center of the cube. If the piece is oriented, the two colors will be the same.
The bars sticking off to the side of an unshaded piece represent where the sticker that needs to be on top is.
Note that all of these algorithms are written in the Western notation, where a lowercase letter means a double-layer turn and rotations are denoted by x, y, and z. (how to add algorithms)
Click on an algorithm (not the camera icon) to watch an animation of it.
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All edges flipped correctly
This subgroup, OCLL (also OLL-C) is used in methods which have oriented the LL edges earlier in the solve, such as ZZ. Solving the OCLL is also the second part of the 2-look OLL.
OLL 27
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Name: S, Sune, Swimming Left
Used in: OCLL, OLL
Optimal moves: 7 HTM
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OLL 26
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Name: S-, Antisune, Swimming Right
Used in: OCLL, OLL
Optimal moves: 7 HTM
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OLL 21
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Name: H, Double Sune, Flip, Cross
Used in: OCLL, OLL
Optimal moves: 11 HTM, 10 STM
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OLL 22
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Name: Pi, Bruno, Wheel, T-shirt
Used in: OCLL, OLL
Optimal moves: 9 HTM
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OLL 23
OLL 24
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Name: T, Chameleon, Shark, Hammerhead, Little Horse, Stingray
Used in: OCLL, OLL
Optimal moves: 8 HTM
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OLL 25
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Name: L, Bowtie, Triple-Sune, Side-winder, Diagonals, Spaceship
Used in: OCLL, OLL
Optimal moves: 8 HTM
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No edges flipped correctly
OLL 1
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Name: runway
Used in: OLL
Optimal moves: 11 HTM
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OLL 2
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Name: zamboni
Used in: OLL
Optimal moves: 11 HTM
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OLL 3
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Name:
Used in: OLL
Optimal moves: 11 HTM
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OLL 4
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Name:
Used in: OLL
Optimal moves: 11 HTM
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OLL 20
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Name: X
Used in: OLL
Optimal moves: 11 HTM
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OLL 17
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Name: slash, diagonal
Used in: OLL
Optimal moves: 11 HTM
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OLL 18
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Name:
Used in: OLL
Optimal moves: 11 HTM
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OLL 19
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Name:
Used in: OLL
Optimal moves: 11 HTM
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"P" shapes
OLL 31
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Name:
Used in: OLL
Optimal moves: 9 HTM
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OLL 32
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Name:
Used in: OLL
Optimal moves: 9 HTM
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OLL 43
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Name:
Used in: OLL
Optimal moves: 6 HTM
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OLL 44
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Name:
Used in: OLL
Optimal moves: 6 HTM
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"W" shapes
OLL 36
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Name:
Used in: OLL
Optimal moves: 10 HTM
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OLL 38
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Name:
Used in: OLL
Optimal moves: 10 HTM
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"L" shapes
OLL 48
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Name:
Used in: OLL
Optimal moves: 10 HTM
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OLL 47
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Name:
Used in: OLL
Optimal moves: 10 HTM
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OLL 53
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Name:
Used in: OLL
Optimal moves: 10 HTM
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OLL 54
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Name:
Used in: OLL
Optimal moves: 10 HTM
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OLL 49
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Name:
Used in: OLL
Optimal moves: 9 HTM
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OLL 50
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Name:
Used in: OLL
Optimal moves: 9 HTM
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"C" shapes
OLL 34
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Name:
Used in: OLL
Optimal moves: 10 HTM
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OLL 46
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Name:
Used in: OLL
Optimal moves: 8 HTM
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"T" shapes
OLL 33
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Name:
Used in: OLL
Optimal moves: 8 HTM
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OLL 45
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Name:
Used in: OLL
Optimal moves: 6 HTM
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"I" shapes
OLL 55
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Name:
Used in: OLL
Optimal moves: 11 HTM
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A 4x4x4 special: Note: Rra = (R + r) + (L + l) :: (y) Rr U2 Rra' U2 Rr U2 Rr' U2 Rra U2 Rr'
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OLL 56
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Name:
Used in: OLL
Optimal moves: 11 HTM
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OLL 51
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Name:
Used in: OLL
Optimal moves: 10 HTM
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OLL 52
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Name:
Used in: OLL
Optimal moves: 10 HTM
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Square shapes
OLL 5
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Name:
Used in: OLL
Optimal moves: 7 HTM
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OLL 6
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Name:
Used in: OLL
Optimal moves: 7 HTM
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Big lightning bolt shapes
OLL 39
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Name:
Used in: OLL
Optimal moves: 9 HTM
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OLL 40
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Name:
Used in: OLL
Optimal moves: 9 HTM
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Small lightning bolt shapes
OLL 7
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Name:
Used in: OLL
Optimal moves: 7 HTM
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OLL 8
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OLL 11
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OLL 12
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Fish shapes
OLL 9
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OLL 10
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OLL 35
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OLL 37
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Knight move shapes
OLL 13
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OLL 14
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OLL 15
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OLL 16
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Awkward shapes
OLL 29
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OLL 30
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OLL 41
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OLL 42
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All Corners Oriented
OLL 28
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OLL 57
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