OLL
OLL is the Orientation of the Last Layer, and is the first step in solving the last layer in many speedsolving methods, such as the Fridrich Method.
Parentheses in an algorithm signify the triggers of the algorithm. For example, [(R U R') (L' U L)] shows two triggers in the algorithm, even though it is the same as [R U R' L' U L].
The areas shaded in gray represent the oriented pieces on the top layer. You can tell if a piece is oriented by looking at the top color of the piece in relation to the top center of the cube. If the piece is oriented, the two colors will be the same.
The bars sticking off to the side of an unshaded piece represent where the sticker that needs to be on top is.
Click on an algorithm (not the camera icon) to watch an animation of it..
All edges flipped correctly
This subgroup, OCLL is used in methods which have oriented the LL edges earlier in the solve, such as ZZ.
OLL 21
OLL | R U R' U R U' R' U R U2 R' |
OLL | y R U2 R' U' R U R' U' R U' R' |
OLL | y F (R U R' U') (R U R' U') (R U R' U') F' |
OLL | y F' (L' U' L U) (L' U' L U) (L' U' L U) F |
OLL | R' U' R U' R' U R U' R' U2 R |
OLL | L U L' U L U' L' U L U2 L' |
OLL | y L' U2 L U L' U' L U L' U L |
OLL 22
OLL | R U2 R2' U' R2 U' R2' U2 R |
OLL | f (R U R' U') f' F (R U R' U') F' |
OLL | y2 f' (L' U' L U) f F' (L' U' L U) F |
OLL | y2 L' U2 L2 U L2 U L2 U2 L' |
OLL | R U2 R2 U' R' U R U' R U' R' y M' U2 M |
OLL | R' U L U' R U' L' U' L U' L' |
OLL | y2 L U' R' U L' U R U R' U R |
OLL | y2 L' U R U' L U' R' U' R U' R' |
OLL | R U' L' U R' U L U L' U L |
OLL 23
OLL | R2 D' R U2 R' D R U2 R |
OLL | L2 D L' U2 L D' L' U2 L' |
OLL | R' U2 R F U' R' U' R U F' |
OLL | l2 U' R D2 R' U R D2 R |
OLL | l2' U' z' U R2 U' L U R2 z' L |
OLL | y' R U R' U' (R U' R' U2)(R U' R' U2) R U R' |
OLL | y2 R' F2 R U2 R U2 R' F2 R U2 R' |
OLL | y2 R2 D R' U2 R D' R' U2 R' |
OLL | (R' U' R U) R' U2 R2 U (R' U R U2 R) |
OLL 24
OLL | r U R' U' L' U R U' x' |
OLL | r U R' U' r' F R F' |
OLL | y' F R U R' U' R U' R U' R U R' F' |
OLL | y' R U R2' U' R2 U' R2' U2' R U' R U' R' |
OLL | y' R U' R' (U2 R U R') (U2 R U R') (U R U' R') |
OLL | y x D' R' U R D R' U' R x' |
OLL | y x D L U' L' D' L U L' x' |
OLL | y x' U' R' D R U R' D' R x |
OLL | y2 R' F' r U R U' r' F |
OLL | y2 l' U' L U R U' r' F |
OLL 25
OLL | y2 R' F R B' R' F' R B |
OLL | y' F' r U R' U' r' F R |
OLL | y' x U R' U' L U R U' r' |
OLL | y R' F' L' F R F' L F |
OLL | y R' U' (R U R' F') (R U R' U') (R' F R2) |
OLL | y2 R U2' R D R' U2 R D' R2' |
OLL | y2 F R' F' r U R U' r' |
OLL | y2 l' U R D' R' U' R D x' |
OLL | y2 x' L' U' R' U L U' R U |
OLL | x' D R U R' D' R U' l' |
OLL | x' U L' U' R U L U' l' |
OLL | x' R' D R U' R' D' R U x |
OLL | x R' U R D' R' U' R D x' |
OLL | y2 x L U' L' D L U L' D' x' |
OLL | l' U' L' U R U' L U x' |
OLL | U r U R U' L' U R' U' x' |
OLL | R U2 R' U' R U R' U' R U R' U' R U' R' |
OLL | R U R' U R U' R' U R U' R' U R U2 R' |
OLL 26
OLL | y2 R' U' R U' R' U2 R |
OLL | y' R U2 R' U' R U' R' |
OLL | y' L U2 L' U' L U' L' |
OLL | L' U' L U' L' U2 L |
OLL | L' U R U' L U R' |
OLL | y' L' U R U' L U R' |
OLL 27
OLL | R U R' U R U2 R' |
OLL | y' R' U2 R U R' U R |
OLL | y L' U2 L U L' U L |
OLL | y2 L U L' U L U2 L' |
OLL | R U' L' U R' U' L |
OLL | U2 r2 U R' U' L' U R U' r' |
No edges flipped correctly
valign="top""P" shapes
OLL 31
OLL 32
|
OLL 43
OLL 44
|
"W" shapes
OLL 36
|
OLL 38
|
"L" shapes
OLL 53
OLL 54
OLL 50
|
OLL 47
OLL 48
OLL 49
|
"C" shapes
OLL 34
|
OLL 46
|
"T" shapes
OLL 33
|
OLL 45
|
"I" shapes
OLL 55
A 4x4x4 special: Note: Rra = (R + r) + (L + l) :: (y) Rr U2 Rra' U2 Rr U2 Rr' U2 Rra U2 Rr'
OLL 56
|
OLL 51
OLL 52
|
Square shapes
OLL 5
|
OLL 6
|
Big lightning bolt shapes
OLL 39
|
OLL 40
|
Small lightning bolt shapes
OLL 7
OLL 8
|
OLL 11
OLL 12
|
Fish shapes
OLL 9
OLL 10
|
OLL 35
OLL 37
|
Knight move shapes
OLL 13
OLL 14
|
OLL 15
OLL 16
|
Awkward shapes
OLL 29
OLL 30
|
OLL 41
OLL 42
|
All Corners Oriented
OLL 28
|
OLL 57
|