Difference between revisions of "OLL"
(→External links) |
|||
Line 33: | Line 33: | ||
* [http://mordred.awardspace.us/OLLCheatSheet.pdf OLL Cheat Sheet] (Printable PDF of all OLL algorithms on 2 pages. Can be printed Double Sided) | * [http://mordred.awardspace.us/OLLCheatSheet.pdf OLL Cheat Sheet] (Printable PDF of all OLL algorithms on 2 pages. Can be printed Double Sided) | ||
<br>{{OLL}} | <br>{{OLL}} | ||
− | * [https://www.youtube.com/watch?v= | + | |
+ | ====Videos==== | ||
+ | * [https://www.youtube.com/watch?v=IasVqtCHoj0 OLL Algorithms & Fingertricks] by CubeSkills/Felix Zemdegs | ||
+ | * [https://www.youtube.com/watch?v=Qr1ETRAQPKI All 57 Rubik's Cube OLL Algorithms + Fingertricks] by UberCuber | ||
=OLL Algorithms= | =OLL Algorithms= |
Revision as of 22:30, 30 July 2018
|
|
OLL (short for Orientation of the Last Layer) is a last-layer step for 3x3 that orients all last-layer corners and edges in one step. It is the first last-layer step in many speedsolving methods, including the Fridrich Method. OLL is usually followed by PLL.
Terminology
Dot OLL refers to OLL cases with no edge oriented correctly, so named because the center sticker forms a lone dot of the last-layer color. These cases are typically longer and harder to execute than others and are sometimes avoided. For example, cubers who have not learned full OLL can use partial edge control to avoid these cases altogether. Even some cubers who know full OLL avoid these cases for one-handed solving.
See also
External links
- Printable OLL PDF (All OLL algs in one page and color coded)
- OLL Cheat Sheet (Printable PDF of all OLL algorithms on 2 pages. Can be printed Double Sided)
Videos
- OLL Algorithms & Fingertricks by CubeSkills/Felix Zemdegs
- All 57 Rubik's Cube OLL Algorithms + Fingertricks by UberCuber
OLL Algorithms
Parentheses in an algorithm signify the triggers of the algorithm. For example, [(R U R') (L' U L)] shows two triggers in the algorithm, even though it is the same as [R U R' L' U L].
The areas shaded in gray represent the oriented pieces on the top layer. You can tell if a piece is oriented by looking at the top color of the piece in relation to the top center of the cube. If the piece is oriented, the two colors will be the same.
The bars sticking off to the side of an unshaded piece represent where the sticker that needs to be on top is.
Note that all of these algorithms are written in the Western notation, where a lowercase letter means a double-layer turn and rotations are denoted by x, y, and z. (how to add algorithms) Click on an algorithm (not the camera icon) to watch an animation of it. |
All edges flipped correctly
This subgroup, OCLL (also OLL-C) is used in methods which have oriented the LL edges earlier in the solve, such as ZZ. Solving the OCLL is also the second part of the 2-look OLL.
No edges flipped correctly
OLL 1
OLL 2
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
OLL 3
|
OLL 4
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
OLL 17
OLL 18
OLL 19
|
"P" shapes
OLL 31
|
OLL 32
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
OLL 43
|
OLL 44
|
"W" shapes
OLL 36
OLL 38
|
"L" shapes
OLL 48
|
OLL 47
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
OLL 53
This alg was written but doesn't solve the OLL:
|
OLL 54
This alg was written but doesn't solve the OLL:
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
OLL 49
|
OLL 50
|
"C" shapes
OLL 34
|
OLL 46
Name: Seein' Headlights (C and headlights) |
![]() |
OLL | R' U' R' F R F' U R |
![]() |
OLL | R' U' l' U l F' U R |
![]() |
OLL | (y) F U F l' U' l U' F' |
![]() |
OLL | R U l U' R' U F' l' |
![]() |
OLL | (y2) L F U' R U R' F' L' |
"T" shapes
OLL 33
|
OLL 45
|
"I" shapes
OLL 55
A 4x4x4 special: Note: Rra = (R + r) + (L + l) :: (y) Rr U2 Rra' U2 Rr U2 Rr' U2 Rra U2 Rr' OLL 56
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
OLL 51
|
OLL 52
|
Square shapes
OLL 5
|
OLL 6
|
Big lightning bolt shapes
OLL 39
|
OLL 40
|
Small lightning bolt shapes
OLL 7
|
OLL 8
| ||||||||||||||||||||||||||||||||||||
OLL 11
|
OLL 12
|
Fish shapes
OLL 9
This alg was written but doesn't solve the OLL:
|
OLL 10
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
OLL 35
|
OLL 37
|
Knight move shapes
OLL 13
|
OLL 14
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
OLL 15
|
OLL 16
|
Awkward shapes
OLL 29
|
OLL 30
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
OLL 41
This alg was written but doesn't solve the OLL:
|
OLL 42
|
All Corners Oriented
OLL 28
|
OLL 57
|
OLL 20
Name: X, Checkers |
![]() |
OLL | r' R U R U R' U' r2 R2' U R U' r' |
![]() |
OLL | M U R U R' U' M2 U R U' r' |
![]() |
OLL | r U R' U' M2 (U R U' R') U' M' |
![]() |
OLL | x U R' U' M2 U R U' M' x' U' M' |
![]() |
OLL | M' U2 M' U2 M' U M U2 M U2 M |
![]() |
OLL | M' U2 M U2 M' U M U2 M' U2 M |
![]() |
OLL | M U2 M' U2 M U M' U2 M U2 M' U' |
![]() |
OLL | M d r2 U M' U2 M U r2 S' |
![]() |
OLL | M U M F R' F' M2 F R F' U' |
![]() |
OLL | R2 U2 R' F2 U2 R2 F' R2 U2 F2 R U2 R2 U' |
![]() |
OLL | R B U B' R' F2 B D' L' D B' F2 |
![]() |
OLL | L' R' F' U2 L2 U2 L2 U2 L2 F L R |
![]() |
OLL | F2 M F2 M2 U' M2 F2 M' F2 U |
![]() |
OLL | F2 M F2 U' M2 U B2 M B2 |
![]() |
OLL | F' B' R E S R S' R2 E' F B |
![]() |
OLL | S' U' S2 U R' U' R' S' R U R |
![]() |
OLL | (M U)4 (M' U)4 |
![]() |
OLL | (M' U)3 M' U' (M' U)3 M' |
![]() |
OLL | (M' U)4 y2 (M' U)4 |