Difference between revisions of "OLL"
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Revision as of 17:39, 7 March 2011
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OLL is the Orientation of the Last Layer, and is the first step in solving the last layer in many speedsolving methods, such as the Fridrich Method, usally followed by PLL.
See Also
External Links
- Printable OLL PDF (All OLL algs in one page and color coded)
- OLL Cheat Sheet (Printable PDF of all OLL algorithms on 2 pages. Can be printed Double Sided)
OLL Algorithms:
Parentheses in an algorithm signify the triggers of the algorithm. For example, [(R U R') (L' U L)] shows two triggers in the algorithm, even though it is the same as [R U R' L' U L].
The areas shaded in gray represent the oriented pieces on the top layer. You can tell if a piece is oriented by looking at the top color of the piece in relation to the top center of the cube. If the piece is oriented, the two colors will be the same.
The bars sticking off to the side of an unshaded piece represent where the sticker that needs to be on top is.
Note that all of these algorithms are written in the Western notation, where a lowercase letter means a double-layer turn and rotations are denoted by x, y, and z. (how to add algorithms) Click on an algorithm (not the camera icon) to watch an animation of it. |
All edges flipped correctly
This subgroup, OCLL (also OLL-C) is used in methods which have oriented the LL edges earlier in the solve, such as ZZ. Solving the OCLL is also the second part of the 2-look OLL.