# Difference between revisions of "OLL"

 OLL Information Proposer(s): Hans Dockhorn, Anneke Treep, Jessica Fridrich Proposed: Alt Names: Variants: Subgroup: No. Algs: 57 Avg Moves: 9.7 HTM Purpose(s): Speedsolving Previous state: F2L cube state Next state: OLL cube state
 The OLL step is the step between the F2L cube state and the OLL cube state.

OLL (short for Orientation of the Last Layer) is a last-layer step for 2x2 (see OLL (2x2x2)) and 3x3 that orients all last-layer corners and edges in one step. It is the first last-layer step in many speedsolving methods, including the Fridrich Method. OLL is usually followed by PLL.

## Terminology

Dot OLL refers to OLL cases with no edges oriented correctly, so named because the center sticker forms a lone dot of the last-layer color. These cases are typically longer and harder to execute than others and are sometimes avoided. For example, cubers who have not learned full OLL can use partial edge control to avoid these cases altogether. Even some cubers who know full OLL avoid these cases for one-handed solving.

# OLL Algorithms

Parentheses in an algorithm signify the triggers of the algorithm. For example, [(R U R') (L' U L)] shows two triggers in the algorithm, even though it is the same as [R U R' L' U L].

The areas shaded in gray represent the oriented pieces on the top layer. You can tell if a piece is oriented by looking at the top color of the piece in relation to the top center of the cube. If the piece is oriented, the two colors will be the same.

The bars sticking off to the side of an unshaded piece represent where the sticker that needs to be on top is.

 Note that all of these algorithms are written in the Western notation, where a lowercase letter means a double-layer turn and rotations are denoted by x, y, and z. (how to add algorithms) Click on an algorithm (not the camera icon) to watch an animation of it.

OLL (edit)

## All edges flipped correctly

This subgroup, OCLL (also OLL-C) is used in methods which have oriented the LL edges earlier in the solve, such as ZZ. Solving the OCLL is also the second part of the 2-look OLL.

### OLL 27

 Name: S, Sune, Swimming Left Used in: OCLL, OLL Optimal moves: 7 HTM
 OLL R U R' U R U2 R' [1]
 OLL y' R' U2 R U R' U R
 OLL y L' U2 L U L' U L
 OLL y2 L U L' U L U2 L'
 OLL R U' L' U R' U' L

### OLL 26

 Name: -S, Antisune, Swimming Right Used in: OCLL, OLL Optimal moves: 7 HTM
 OLL (R' U L U') (R U L')
 OLL y L U2 L' U' L U' L'
 OLL L' U' L U' L' U2 L [2]
 OLL L' U R U' L U R'
 OLL y' L' U R U' L U R'

### OLL 21

 Name: H, Double Sune, Flip, Cross Used in: OCLL, OLL Optimal moves: 11 HTM, 10 STM
 OLL y F (R U R' U')3 F'
 OLL y F (U R U' R')3 F'
 OLL y F' (L' U' L U)3 F

### OLL 22

 Name: Pi, Bruno, Wheel, T-shirt Used in: OCLL, OLL Optimal moves: 9 HTM

### OLL 23

 Name: U, Headlights, Superman Used in: OCLL, OLL Optimal moves: 9 HTM

### OLL 24

 Name: T, Chameleon, Shark, Hammerhead, Little Horse, Stingray Used in: OCLL, OLL Optimal moves: 8 HTM
 OLL L F R' F' L' F R F'
 OLL r U R' U' r' F R F'

### OLL 25

 Name: L, Bowtie, Triple-Sune, Side-winder, Diagonals, Spaceship Used in: OCLL, OLL Optimal moves: 8 HTM
 OLL R' F' L' F R F' L F
 OLL F R B R' F' l U' l'

## No edges flipped correctly

### OLL 1

 Name: Runway, Blank Used in: OLL Optimal moves: 11 HTM
 OLL [M' U L' U l U l': U]

### OLL 2

 Name: Zamboni Used in: OLL Optimal moves: 11 HTM

### OLL 3

 Name: Anti-Nazi, Anti-Mouse Used in: OLL Optimal moves: 11 HTM

### OLL 4

 Name: Nazi, Mouse Used in: OLL Optimal moves: 11 HTM

### OLL 17

 Name: Slash, Diagonal Used in: OLL Optimal moves: 11 HTM

### OLL 18

 Name: Crown Used in: OLL Optimal moves: 11 HTM

### OLL 19

 Name: Bunny Used in: OLL Optimal moves: 11 HTM

## "P" shapes

### OLL 31

 Name: Couch Used in: OLL Optimal moves: 9 HTM

### OLL 32

 Name: Anti-Couch Used in: OLL Optimal moves: 9 HTM

### OLL 43

 Name: Anti-P Used in: OLL Optimal moves: 6 HTM
 OLL (y) R' U' F' U F R
 OLL f' L' U' L U f
 OLL B' U' R' U R B
 OLL (y2) F' U' L' U L F

### OLL 44

 Name: P Used in: OLL Optimal moves: 6 HTM
 OLL f (R U R' U') f'
 OLL (y2) F U R U' R' F'

## "W" shapes

### OLL 36

 Name: Sea-Mew, Wario, Anti-Moustache Used in: OLL Optimal moves: 10 HTM

### OLL 38

 Name: Mario, Moustache Used in: OLL Optimal moves: 10 HTM

## "L" shapes

### OLL 48

 Name: Breakneck Used in: OLL Optimal moves: 10 HTM

### OLL 47

 Name: Anti-Breakneck Used in: OLL Optimal moves: 10 HTM

### OLL 53

 Name: Frying Pan Used in: OLL Optimal moves: 10 HTM

### OLL 54

 Name: Anti-Frying Pan Used in: OLL Optimal moves: 10 HTM

### OLL 49

 Name: Right back squeezy Used in: OLL Optimal moves: 9 HTM

### OLL 50

 Name: Right front squeezy Used in: OLL Optimal moves: 9 HTM

## "C" shapes

### OLL 34

 Name: City (C and T) Used in: OLL Optimal moves: 10 HTM

### OLL 46

 Name: Seein' Headlights (C and headlights) Used in: OLL Optimal moves: 8 HTM
 OLL R' U' R' F R F' U R
 OLL R' U' l' U l F' U R
 OLL R U l U' R' U F' l'

## "T" shapes

### OLL 33

 Name: Tying Shoelaces, Key Used in: OLL Optimal moves: 8 HTM

### OLL 45

 Name: Suit up, T Used in: OLL Optimal moves: 6 HTM
 OLL F (R U R' U') F'
 OLL f' (U' L' U L) f

## "I" shapes

### OLL 55

 Name: Highway, Freeway Used in: OLL Optimal moves: 11 HTM

A 4x4x4 special: Note: Rra = (R + r) + (L + l) :: (y) Rr U2 Rra' U2 Rr U2 Rr' U2 Rra U2 Rr'

### OLL 56

 Name: Streetlights, Dead Man Used in: OLL Optimal moves: 11 HTM

### OLL 51

 Name: Bottlecap, Ant Used in: OLL Optimal moves: 10 HTM

### OLL 52

 Name: Rice Cooker Used in: OLL Optimal moves: 10 HTM

## Square shapes

### OLL 5

 Name: Right back wide antisune (RBWAS), Lefty Square Used in: OLL Optimal moves: 7 HTM
 OLL (r' U2) (R U R' U r) [8]
 OLL (y2) R' F2 L F L' F R [9]

### OLL 6

 Name: Right front wide antisune (RFWAS), Righty Square Used in: OLL Optimal moves: 7 HTM
 OLL l U2 L' U' L U' l'

## Big lightning bolt shapes

### OLL 39

 Name: Fung Used in: OLL Optimal moves: 9 HTM

### OLL 40

 Name: Anti-Fung Used in: OLL Optimal moves: 9 HTM

## Small lightning bolt shapes

### OLL 7

 Name: Lightning, Wide Sune Used in: OLL Optimal moves: 7 HTM
 OLL r U R' U R U2 r'
 OLL (y) B L F' L F L2 B'
 OLL F R' F' R U2 R U2 R'
 OLL L' U2 L U2 L F' L' F

### OLL 8

 Name: Left Wide Sune (LWS), Reverse Lightning Used in: OLL Optimal moves: 7 HTM
 OLL l' U' L U' L' U2 l
 OLL R U2 R' U2 R' F R F'

### OLL 11

 Name: Downstairs Used in: OLL Optimal moves: 11 HTM

### OLL 12

 Name: Upstairs Used in: OLL Optimal moves: 11 HTM

## Fish shapes

### OLL 9

 Name: Kite Used in: OLL Optimal moves: 10 HTM

This alg was written but doesn't solve the OLL:

### OLL 10

 Name: Anti-Kite Used in: OLL Optimal moves: 10 HTM

### OLL 35

 Name: Fish Salad Used in: OLL Optimal moves: 9 HTM

### OLL 37

 Name: Mounted Fish, Untying Shoelaces Used in: OLL Optimal moves: 8 HTM
 OLL R B' R' B U B U' B'

## Knight move shapes

### OLL 13

 Name: Gun, Trigger Used in: OLL Optimal moves: 10 HTM

### OLL 14

 Name: Anti-Gun, Anti-Trigger Used in: OLL Optimal moves: 10 HTM

### OLL 15

 Name: Squeegee Used in: OLL Optimal moves: 10 HTM

### OLL 16

 Name: Anti-Squeegee Used in: OLL Optimal moves: 10 HTM

## Awkward shapes

### OLL 29

 Name: Spotted Chameleon Used in: OLL Optimal moves: 10 HTM

### OLL 30

 Name: Anti-Spotted Chameleon Used in: OLL Optimal moves: 10 HTM

### OLL 41

 Name: Awkward Fish, Dalmation Used in: OLL Optimal moves: 10 HTM

### OLL 42

 Name: Lefty Awkward Fish, Anti-Dalmation Used in: OLL Optimal moves: 10 HTM

## All Corners Oriented

### OLL 28

 Name: Stealth, Arrow, Arrowhead, Fish Used in: OLL Optimal moves: 9 HTM
 OLL M U M' U2 M U M'
 OLL U2 M' U M U2 M' U M
 OLL R' F R S R' F' R S'

### OLL 57

 Name: Mummy, H, I, Brick Used in: OLL Optimal moves: 10 HTM

### OLL 20

 Name: X, Checkers Used in: OLL Optimal moves: 12 HTM
 OLL (M U)4 (M' U)4
 OLL (M' U)4 y2 (M' U)4

OLL (edit)