Difference between revisions of "OLL"
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{{Alg|r U R' U R U2 r'|OLL}} | {{Alg|r U R' U R U2 r'|OLL}} | ||
− | {{Alg|F | + | {{Alg|F R' F' R U2 R U2 R'|OLL}} |
{{Alg|L' U2 L U2 L F' L' F|OLL}} | {{Alg|L' U2 L U2 L F' L' F|OLL}} | ||
Revision as of 22:43, 31 January 2010
OLL is the Orientation of the Last Layer, and is the first step in solving the last layer in many speedsolving methods, such as the Fridrich Method.
Parentheses in an algorithm signify the triggers of the algorithm. For example, [(R U R') (L' U L)] shows two triggers in the algorithm, even though it is the same as [R U R' L' U L].
The areas shaded in gray represent the oriented pieces on the top layer. You can tell if a piece is oriented by looking at the top color of the piece in relation to the top center of the cube. If the piece is oriented, the two colors will be the same.
The bars sticking off to the side of an unshaded piece represent where the sticker that needs to be on top is.
Click on an algorithm (not the camera icon) to watch an animation of it.
All edges flipped correctly
This subgroup, OCLL is used in methods which have oriented the LL edges earlier in the solve, such as ZZ. Solving the OCLL is also the second part of the 2-look OLL.
No edges flipped correctly
OLL 1
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OLL 2
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OLL 3
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OLL 4
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OLL 20
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OLL 17
OLL 18
OLL 19
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"P" shapes
OLL 31
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OLL 32
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OLL 43
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OLL 44
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"W" shapes
OLL 36
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OLL 38
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"L" shapes
OLL 53
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OLL 54
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OLL 50
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OLL 47
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OLL 48
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OLL 49
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"C" shapes
OLL 34
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OLL 46
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"T" shapes
OLL 33
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OLL 45
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"I" shapes
OLL 55
A 4x4x4 special: Note: Rra = (R + r) + (L + l) :: (y) Rr U2 Rra' U2 Rr U2 Rr' U2 Rra U2 Rr' |
OLL 56
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OLL 51
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OLL 52
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Square shapes
OLL 5
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OLL 6
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Big lightning bolt shapes
OLL 39
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OLL 40
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Small lightning bolt shapes
OLL 7
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OLL 8
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OLL 11
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OLL 12
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Fish shapes
OLL 9
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OLL 10
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OLL 35
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OLL 37
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Knight move shapes
OLL 13
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OLL 14
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OLL 15
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OLL 16
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Awkward shapes
OLL 29
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OLL 30
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OLL 41
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OLL 42
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All Corners Oriented
OLL 28
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OLL 57
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See Also
External Links
- OLL Cheat Sheet (Printable PDF of all OLL algorithms on 2 pages. Can be printed Double Sided)