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| + | #REDIRECT [[Corner_Orientation#OLC_Algorithms]] |
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| '''O'''rient '''L'''ast '''C'''orners (OLC), also known as '''O'''rient '''L'''ast '''4''' '''C'''orners (OL4C), is a subset of OLL used in [[ZZ-reduction]] following [[Phasing]] that orients corners while preserving edge permutation (2 opposite edges or all 4). This results in a limited [[PLL]] set of 9 cases, down from 21 in full PLL. | | '''O'''rient '''L'''ast '''C'''orners (OLC), also known as '''O'''rient '''L'''ast '''4''' '''C'''orners (OL4C), is a subset of OLL used in [[ZZ-reduction]] following [[Phasing]] that orients corners while preserving edge permutation (2 opposite edges or all 4). This results in a limited [[PLL]] set of 9 cases, down from 21 in full PLL. |
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| + | {{merge|Corner_Orientation#OCLL-EPP|OCLL-EPP}} |
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| == OLC Algorithms == | | == OLC Algorithms == |
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| {{Alg|(R' U' R U') R' U2 R2 U (R' U R U2 R')|OLL}} | | {{Alg|(R' U' R U') R' U2 R2 U (R' U R U2 R')|OLL}} |
| {{Alg|l2 U' R D2 R' U R D2 R|OLL}} | | {{Alg|l2 U' R D2 R' U R D2 R|OLL}} |
− | {{Alg|l2' U' z' U R2 U' L U R2 z' R|OLL}} | + | {{Alg|l2' U' z' U R2 U' L U R2 U z'|OLL}} |
− | {{Alg|R2' B2 R F2' R' B2 R F2' R|OLL}} | + | {{Alg|y2 R2' B2 R F2' R' B2 R F2' R|OLL}} |
| {{Alg|(x) R' B2' (R U' R' U) B2' (U' R U)|OLL}} | | {{Alg|(x) R' B2' (R U' R' U) B2' (U' R U)|OLL}} |
| {{Alg|y' F' L2 F' R2 B2 F' R2 F' L2 B2|OLL}} | | {{Alg|y' F' L2 F' R2 B2 F' R2 F' L2 B2|OLL}} |
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| {{Alg|U R U2 R' L' U' L U' R U' R' L' U2 L|OLL}} | | {{Alg|U R U2 R' L' U' L U' R U' R' L' U2 L|OLL}} |
| {{Alg|y R U R' U' R' F R U R U' R' F'|OLL}} | | {{Alg|y R U R' U' R' F R U R U' R' F'|OLL}} |
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| + | [[Category:3x3x3 last layer substeps]] |
Orient Last Corners (OLC), also known as Orient Last 4 Corners (OL4C), is a subset of OLL used in ZZ-reduction following Phasing that orients corners while preserving edge permutation (2 opposite edges or all 4). This results in a limited PLL set of 9 cases, down from 21 in full PLL.
Merge Suggested This page appears to already exist somewhere else, possibly as a subsection of another. It is suggested that this page be merged with OCLL-EPP
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OLC Algorithms
Of the 7 orientation cases in ZZ, 4 do not commonly preserve edge permutation (Sune, Antisune, Pi, Double-Sune). The other 3 commonly preserve edges (Headlights, Chameleon, Triple-Sune).
Odds of skipping this step are 1/27.
OLC 1
Probability 4/27
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Name: S, Sune, Swimming Left
Used in: ZZ-reduction
Optimal moves: {{{optimal}}}
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OLC 2
Probability 4/27
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Name: -S, Antisune, Swimming Right
Used in: ZZ-reduction
Optimal moves: ? HTM
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OLC 3
Probability 2/27
OLC 4
Probability 4/27
OLL 23
Probability 4/27
OLL 24
Probability 4/27
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Name: T, chameleon, shark, Hammerhead, Little Horse, stingray
Used in: OCLL, OLL
Optimal moves: 8 HTM
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OLL 25
Probability 4/27
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Name: L, Bowtie, Triple-Sune, Side-winder, Diagonals, Spaceship
Used in: OCLL, OLL
Optimal moves: 8 HTM
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