Difference between revisions of "NMCLL"

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'''NMCLL''' is the name given to the last layer of corners when the stickers don't match. Common methods that use this include [[Roux]], [[ZZ]], [[Petrus]], and [[CLL]] and [[EG]] for 2x2.
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'''NMCLL''' is the name given to the last layer of corners when one layer is offset by 90 or 180 degrees. It is a subset of [[A2]] and can be used as a 2x2 method in combination with, and using the same algorithms as, [[CLL]]. NMCLL is also used in 3x3 methods, such as [[Roux]], [[ZZ]], and [[Petrus]] when non-matching blocks are built. NMCLL was originally proposed by Gilles Roux for the Roux method and the recognition method was co-developed by James Straughan.
  
 
== Description ==
 
== Description ==
During a solve, it isn't initially required that the bottom layer of corners match.  In Roux, for example, this gives four options for the second block.  These pseudo blocks also have an effect on the last layer.  More stickers from the F, B, and D layers can be mixed in.  While any recognition can be used, the traditional ways are difficult to use with all non-matching corner types.  A recognition method has been developed specifically to solve this problem and works equally well with matching and non-matching corners.  All of the same algorithms can be used, though memorization of two patterns per algorithm is required.  The use of this technique reduces the number of moves in the solve, which is especially useful for 2x2.
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During a solve, it isn't initially required that the bottom layer of corners match.  In Roux, for example, this gives four options for the second block.  These pseudo blocks also have an effect on the last layer.  More stickers from the F, B, and D layers can be mixed in.  While any recognition can be used, the traditional ways are difficult to use with all non-matching corner types.  A recognition method has been developed specifically to solve this problem and works equally well with matching and non-matching corners.  All of the same algorithms are used, though memorization of two patterns per algorithm is required.  The use of this technique reduces the number of moves in the solve, which is especially useful for 2x2.
  
 
== See also ==
 
== See also ==
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* [[A2]]
 
* [[CLL]]
 
* [[CLL]]
 
* [[NMLL]]
 
* [[NMLL]]
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== External links ==
 
== External links ==
 
* [https://sites.google.com/site/athefre/roux Athefre's Recognition Method]
 
* [https://sites.google.com/site/athefre/roux Athefre's Recognition Method]
* [http://www.speedsolving.com/forum/showthread.php?37073-2x2-Pseudo-Solving-Improving-CLL-and-EG&p=748779&viewfull=1#post748779 Guide for using with 2x2 CLL + EG]
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* [http://grrroux.free.fr/method/Step_3.html Gilles Roux's CMLL Page]
 
 
  
 
[[Category:3x3x3 last layer substeps]]
 
[[Category:3x3x3 last layer substeps]]

Revision as of 14:14, 19 April 2020

NMCLL
NMCLL.png
Information
Proposer(s): Gilles Roux, James Straughan
Proposed: 2004
Alt Names: none
Variants: none
Subgroup:
No. Algs: 42
Avg Moves:
Purpose(s):


NMCLL is the name given to the last layer of corners when one layer is offset by 90 or 180 degrees. It is a subset of A2 and can be used as a 2x2 method in combination with, and using the same algorithms as, CLL. NMCLL is also used in 3x3 methods, such as Roux, ZZ, and Petrus when non-matching blocks are built. NMCLL was originally proposed by Gilles Roux for the Roux method and the recognition method was co-developed by James Straughan.

Description

During a solve, it isn't initially required that the bottom layer of corners match. In Roux, for example, this gives four options for the second block. These pseudo blocks also have an effect on the last layer. More stickers from the F, B, and D layers can be mixed in. While any recognition can be used, the traditional ways are difficult to use with all non-matching corner types. A recognition method has been developed specifically to solve this problem and works equally well with matching and non-matching corners. All of the same algorithms are used, though memorization of two patterns per algorithm is required. The use of this technique reduces the number of moves in the solve, which is especially useful for 2x2.

See also

External links