Difference between revisions of "My World"

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- Is a speedsolving method proposed by a reddit user named VentoAureoGoldenWind as to solve both Last Slot and Last Layer in one step. It's also proposed as a 5-Look Solve method. It has less algs than full 1LLL but it still has 3835 algs making it long to master.
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{{Method Infobox
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|name=My World
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|image=
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|proposers=[[VentoAureoGoldenWind / LexCubing]]
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|year= 2017
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|a names=
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|variants= ZZ
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|steps= 4
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|algs= 3835 full. (3044 LSLL + 791 My Last Slot/ My Third Slot)
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|moves=???
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|purpose=<sup></sup>
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* [[Speedsolving]]
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* [[FMC]]
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* [[One-Handed Solving]]
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}}
  
== Steps ==
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'''My World''' is a 1LLSLL method proposed by a reddit user and SpeedSolving forum user named VentoAureoGoldenWind(LexCubing).
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Unlike M-CELL both LS and LL are solved simultaneously with 1 algorithm. It's also boasted as a 5LS Method or a 5-Look Solve Method meaning the entire cube is done with 5 looks. (1 look= 1 recogniction, 1 algortithm)
  
1. EOLine or 3/4 EOCross <br>
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==Steps==
Nothing new in this step but the 3/4 Cross sets up into a Adj Slot R/L F2L-2 if the user opts to make a first block. <br> <br>
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# Create a EOLine or 3/4 EOCross  
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# Get to F2L-2
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# Solve any 3rd pair and 3 LL edges relative to each other (My Last/3rd Slot)
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# 1LLSLL (Finale/My Last Layer)
  
2. F2L-2 <br>
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==Learning Approach and Recognition==
F2L is the same but you must leave out 2 slots. It doesn't matter which slots are open as long there's 2 slots open.
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The My Last/3rd Slot is divided into their respective 60 F2L cases. 24 of which have 24 algs each and the remaining cases have 6 algs each.  
<br> <br>
 
  
3. My Last Slot/ My 3rd Slot (F2L-EP)<br>
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To recognize you must look at the relationship of 3 LL edges to each other. Ignore the other F2L edge. There are 12 F2L cases when the edge is in and the corner is out that actually have 5 recognition cases but literally only uses the same 1 alg to solve it. It's like doing the H PLL at any side and it will still solve LL regardless.
  
This step is 2-gen. You can solve any of the remaining pair but you must solve EP. The other F2L doesn't necessarily need to be solved only 3 LL edges must be solved relative to each other. <br> <br>
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Finale is divide into their 6 respective F2L cases which are divided into their respective CO cases and are divided into their respective CP cases. To recognize you can use the usual LL recognition system but you must ignore the F2L pieces.
  
4. 1LLSLL <br>
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==Pros==
Solve both LS and LL with 1 algorithm.
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* 1LLSLL
<br> <br>
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* A cube is solved in only 5 looks.
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* F2L is still very free and any slots can be open during F2L-2 unlike other methods that require very specific things done on certain slots or forced to be solved in a order.
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* Not as much as a pro but has less algs than full 1LLL.
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* The 3rd step is entirely 2-Gen F2L algs making slot neutral easier and ergonomic.
  
== # of My 3rd Slot algs ==
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==Cons==
Assuming you mirror/inverse/mirror-inverse 1 alg to solve 1 slot, you can solve all 4 slots. Like how TSLE has 108 cases. <br> <br>
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* High alg count meaning it will take a long time for someone to master recalling the algs.
  
Due to y2 symmetry there's only 3 meaningful F2L-2 cases: <br> <br>
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== See also ==
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*[https://www.reddit.com/r/Cubers/comments/69r3hf/1llsll_method_1look_last_layer_and_last_slot/ Original post here (Reddit)]
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* [https://www.speedsolving.com/forum/threads/my-world-a-true-1llsll-system-1-recognition-and-1-algorithm.64959/ Original post here (SS Forums)]
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* [[ZZ]]
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* [[ZZ-CT]]
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* [[M-CELL]]
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* [[1LLL]]
  
1. Diag Slots <br>
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[[Category:3x3x3 methods]]
2. Adj Slot R/L <br>
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[[Category:3x3x3 speedsolving methods]]
3. Adj Slot F/B <br> <br>
 
 
 
There are 60 F2L cases possible w/ this slots in total. You only need 6 algorithms to solve EP if the F2L edge is in one of the slots. Also 6 algorithms when it's out but the edge has 4 meaningful. places to go so you need 24 algorithms in total. 36 of the F2L cases have the edge in. <br><br>
 
 
 
((24 x 24) + (36 x 6)) - 1 = 791 <br><br>
 
 
 
== # of 1LLSLL cases ==
 
PLL = PLSLL. It means they both have the same # of permutation both LL and LSLL and both have their own version of a PLL. LL has 8 U PLLs in reality so does a F2L when the corner is out have 8 edge cycles. You can think of it like these; during LL the F2L pieces don't move and only LL pieces do. Now take this cases when the corner is out. AUF it always to UBL and only move the LL pieces. See the F2L pieces don't move but the LL pieces do. <br><br>
 
 
 
With edges solves there's only 6 CP cases and there are 7 F2L permutations. There are 24 unique CO cases. 3 of which are symmetrical and another 3 that are half symmetrical. <br> <br>
 
 
 
(18 x 4) + (3 x 2) + (3 x 1)= 81 CO cases <br><br>
 
 
 
The solved F2L permutation have symmetry reducing the CO cases to 24. If the CO cases is symmetrical then there are 3 CP cases, 4 when half symmetrical.<br><br>
 
 
 
((3x3) + (3x4) + (18 x 6)) -1 = 128
 
 
 
<br><br>
 
 
 
The remaining 6 cases don't have anymore symmetry so 36 x 81 = 2916 <br><br>
 
 
 
2916 + 128 = 3044<br><br>
 
 
 
== Pros ==
 
Relatively low alg count for LSLL and it even has less algs than full 1LLL. Beating M-CELL in terms of alg usage per step. Only using 1 alg for LSLL not 2.
 
<br><br>
 
 
 
It's a ZZ Variant that barely changed F2L as it is still free and no setups to the last 2 steps. You can solve any slot/square so efficiency is preserved.<br><br>
 
 
 
My 3rd Slot is 2-gen making slot neutral much easier. It's also just F2L algs done differently making learning easier.<br><br>
 
 
 
It only requires 5-Looks(1-alg and 1-look). Assuming you've gotten good with making squares that you don't need to 2-look it.
 
A typical solve will go like this: <br><br>
 
 
 
1. EOLine/ EO 3/4 Cross<br>
 
2-3. ZZF2L<br>
 
4. My Third Slot<br>
 
5. 1LLSLL<br><br>
 
 
 
 
 
== Cons ==
 
Huge alg count. Recall at first will be hard but just like with words you'll get use to it. <br><br>
 
 
 
Being slot neutral wil take a while for LSLL but for My 3rd Slot it will just be mirroring/inversing F2L algs making slot neutral a bit easier. <br><br>
 

Latest revision as of 13:36, 16 April 2020

My World method
Information about the method
Proposer(s): VentoAureoGoldenWind / LexCubing
Proposed: 2017
Alt Names: none
Variants: ZZ
No. Steps: 4
No. Algs: 3835 full. (3044 LSLL + 791 My Last Slot/ My Third Slot)
Avg Moves: ???
Purpose(s):


My World is a 1LLSLL method proposed by a reddit user and SpeedSolving forum user named VentoAureoGoldenWind(LexCubing). Unlike M-CELL both LS and LL are solved simultaneously with 1 algorithm. It's also boasted as a 5LS Method or a 5-Look Solve Method meaning the entire cube is done with 5 looks. (1 look= 1 recogniction, 1 algortithm)

Steps

  1. Create a EOLine or 3/4 EOCross
  2. Get to F2L-2
  3. Solve any 3rd pair and 3 LL edges relative to each other (My Last/3rd Slot)
  4. 1LLSLL (Finale/My Last Layer)

Learning Approach and Recognition

The My Last/3rd Slot is divided into their respective 60 F2L cases. 24 of which have 24 algs each and the remaining cases have 6 algs each.

To recognize you must look at the relationship of 3 LL edges to each other. Ignore the other F2L edge. There are 12 F2L cases when the edge is in and the corner is out that actually have 5 recognition cases but literally only uses the same 1 alg to solve it. It's like doing the H PLL at any side and it will still solve LL regardless.

Finale is divide into their 6 respective F2L cases which are divided into their respective CO cases and are divided into their respective CP cases. To recognize you can use the usual LL recognition system but you must ignore the F2L pieces.

Pros

  • 1LLSLL
  • A cube is solved in only 5 looks.
  • F2L is still very free and any slots can be open during F2L-2 unlike other methods that require very specific things done on certain slots or forced to be solved in a order.
  • Not as much as a pro but has less algs than full 1LLL.
  • The 3rd step is entirely 2-Gen F2L algs making slot neutral easier and ergonomic.

Cons

  • High alg count meaning it will take a long time for someone to master recalling the algs.

See also